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Long story short: We need more teaching tools. Suggested: mumble integration (and moderation), newbie teaching channel, and modifying UI elements to assist in learning rates.
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Long story short: We need more teaching tools. Suggested: mumble integration (and moderation), newbie teaching channel, and modifying UI elements to assist in learning rates.
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I've been using that eco widget @shadowfury333 made and I believe if we made it default and made "Make Workers" flash when income outpaces expenses (>=+9 net income, regardless of metal stored) it may teach newbies what to do instead of storage spam. While this is a more passive solution to the problem instead of actively limiting resources, I believe it may have a higher impact on learning rates of newbies.
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I've been using that eco widget @shadowfury333 made and I believe if we made it default and made "Make Workers" flash when income outpaces expenses (>=+9 net income, regardless of metal stored) it may teach newbies what to do instead of storage spam. While this is a more passive solution to the problem instead of actively limiting resources, I believe it may have a higher impact on learning rates of newbies.
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I'd also suggest the formation of a teaching channel (#ZKtrain) that autojoins newbies to. We as experienced players of zero-k should stop our complaining and start doing something about the growing issues of player inexperience on a social level. We should also start developing tools to teach instead of tools to correct behaviour (it simply won't work for some things and drains valuable development resources).
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I'd also suggest the formation of a teaching channel (#ZKtrain) that autojoins newbies to. We as experienced players of zero-k should stop our complaining and start doing something about the growing issues of player inexperience on a social level. We should also start developing tools to teach instead of tools to correct behaviour (it simply won't work for some things and drains valuable development resources).
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Thirdly, I highly recommend development of mumble integration (as well as making a moderation system for those who are abusive (eg: speccheat/verbally abusive) on mumble) for reducing the demand that teaching in-game puts on the teacher.
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Thirdly, I highly recommend development of mumble integration (as well as making a moderation system for those who are abusive (eg: speccheat/verbally abusive) on mumble) for reducing the demand that teaching in-game puts on the teacher.
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However
at
the
end
of
the
day,
its
up
to
the
newbie
to
decide
if
he/she
wants
to
learn
or
not.
Those
who
simply
wish
to
not
learn
are
simply
lost
causes,
don't
waste
resources
developing
silly
game
mechanics
like
this
on.
Let
them
play
horribly
in
peace.
No
amount
of
resources
poured
into
development
of
good
tutorials,
proper
teaching
channels,
or
other
methods
will
pay
off
if
the
person
is
unwilling
to
learn.
|
10 |
However
at
the
end
of
the
day,
its
up
to
the
newbie
to
decide
if
he/she
wants
to
learn
or
not.
Those
who
simply
wish
to
not
learn
are
simply
lost
causes,
don't
waste
resources
developing
silly
game
mechanics
like
this
on
them.
Let
them
play
horribly
in
peace.
No
amount
of
resources
poured
into
development
of
good
tutorials,
proper
teaching
channels,
or
other
methods
will
pay
off
if
the
person
is
unwilling
to
learn.
|