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Date Editor Before After
10/2/2014 3:22:16 PMUSrankShaman before revert after revert
10/2/2014 11:33:09 AMUSrankShaman before revert after revert
Before After
1 Long story short: We need more teaching tools. Suggested: mumble integration (and moderation), newbie teaching channel, and modifying UI elements to assist in learning rates. 1 Long story short: We need more teaching tools. Suggested: mumble integration (and moderation), newbie teaching channel, and modifying UI elements to assist in learning rates.
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4 I've been using that eco widget @shadowfury333 made and I believe if we made it default and made "Make Workers" flash when income outpaces expenses (>=+9 net income, regardless of metal stored) it may teach newbies what to do instead of storage spam. While this is a more passive solution to the problem instead of actively limiting resources, I believe it may have a higher impact on learning rates of newbies. 4 I've been using that eco widget @shadowfury333 made and I believe if we made it default and made "Make Workers" flash when income outpaces expenses (>=+9 net income, regardless of metal stored) it may teach newbies what to do instead of storage spam. While this is a more passive solution to the problem instead of actively limiting resources, I believe it may have a higher impact on learning rates of newbies.
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6 I'd also suggest the formation of a teaching channel (#ZKtrain) that autojoins newbies to. We as experienced players of zero-k should stop our complaining and start doing something about the growing issues of player inexperience on a social level. We should also start developing tools to teach instead of tools to correct behaviour (it simply won't work for some things and drains valuable development resources). 6 I'd also suggest the formation of a teaching channel (#ZKtrain) that autojoins newbies to. We as experienced players of zero-k should stop our complaining and start doing something about the growing issues of player inexperience on a social level. We should also start developing tools to teach instead of tools to correct behaviour (it simply won't work for some things and drains valuable development resources).
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8 Thirdly, I highly recommend development of mumble integration (as well as making a moderation system for those who are abusive (eg: speccheat/verbally abusive) on mumble) for reducing the demand that teaching in-game puts on the teacher. 8 Thirdly, I highly recommend development of mumble integration (as well as making a moderation system for those who are abusive (eg: speccheat/verbally abusive) on mumble) for reducing the demand that teaching in-game puts on the teacher.
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10 However at the end of the day, its up to the newbie to decide if he/she wants to learn or not. Those who simply wish to not learn are simply lost causes, don't waste resources developing silly game mechanics like this on. Let them play horribly in peace. No amount of resources poured into development of good tutorials, proper teaching channels, or other methods will pay off if the person is unwilling to learn. 10 However at the end of the day, its up to the newbie to decide if he/she wants to learn or not. Those who simply wish to not learn are simply lost causes, don't waste resources developing silly game mechanics like this on them. Let them play horribly in peace. No amount of resources poured into development of good tutorials, proper teaching channels, or other methods will pay off if the person is unwilling to learn.