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storage

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Date Editor Before After
10/1/2014 3:23:46 AMCArankAdminShadowfury333 before revert after revert
10/1/2014 3:23:26 AMCArankAdminShadowfury333 before revert after revert
10/1/2014 3:22:29 AMCArankAdminShadowfury333 before revert after revert
Before After
1 [quote]* Storage becomes a noobtrap 1 [quote]* Storage becomes a noobtrap
2 * Inelegant, trying to fix a social issue with a technical solution[/quote] 2 * Inelegant, trying to fix a social issue with a technical solution[/quote]
3 I'd argue it's an interface and teaching issue. The most obvious indication of economic strength is the storage bar, which is one of the reasons I massively reduced its prominence in the Economy Panel. New players storing up resources is nothing new in RTS (which I think is because RTS interfaces in general give players bigger numbers for storing resources, so it looks like it is correct play when it isn't), but since Zero-K cares about high values for gross income and spending, making those things prominent means making them bigger is good. 3 I'd argue it's an interface and teaching issue. The most obvious indication of economic strength is the storage bar, which is one of the reasons I massively reduced its prominence in the Economy Panel. New players storing up resources is nothing new in RTS (which I think is because RTS interfaces in general give players bigger numbers for storing resources, so it looks like it is correct play when it isn't), but since Zero-K cares about high values for gross income and spending, making those things prominent means making them bigger is good.
4 \n 4 \n
5 @Licho said they like the Economy Panel more than the Resource Bars, and I'd be interested to see if new players make the numbers that should be bigger bigger, and thus play well without having to learn the unintuitive lesson that big numbers are bad. 5 @Licho said they like the Economy Panel more than the Resource Bars, and I'd be interested to see if new players make the numbers that should be bigger ( i. e. gross income and spending) bigger, and thus play well without having to learn the unintuitive lesson that big numbers are bad.
6 \n 6 \n
7 Note that I'm operating under the assumption that people in general like to see numbers get bigger, at least when in doubt about what to do. 7 Note that I'm operating under the assumption that people in general like to see numbers get bigger, at least when in doubt about what to do.