Loading...
  OR  Zero-K Name:    Password:   

Post edit history

FAF shut down / SupCom zoom

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
9/26/2014 7:49:31 AMSkasi before revert after revert
9/26/2014 7:48:54 AMSkasi before revert after revert
9/26/2014 7:46:54 AMSkasi before revert after revert
Before After
1 [quote]Im still puzzled as to why fog of war updating is so slow[/quote] 1 [quote]Im still puzzled as to why fog of war updating is so slow[/quote]
2 That's because ZK is roughly (there's still little tricks) calculating LoS on a 3d map. Same is true for pathfinding and projectiles. This has a significant effect on performance. 2 That's because ZK is roughly (there's still little tricks) calculating LoS on a 3d map. Same is true for pathfinding and projectiles. This has a significant effect on performance.
3 \n 3 \n
4 Other games usually use tricks like Starcraft's 2d map with LoS-barriers (can not see upwards at all, unless flying). 4 Other games usually use tricks like Starcraft's 2d map with LoS-barriers (can not see upwards at all, unless flying).
5 \n 5 \n
6 Some games like SupCom even skip LoS calculation completely and just provide Line of Sight around a unit independent of terrain. 6 Some games like SupCom even skip LoS calculation completely and just provide complete Line of Sight around a unit independent of terrain.