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[quote]Im still puzzled as to why fog of war updating is so slow[/quote]
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[quote]Im still puzzled as to why fog of war updating is so slow[/quote]
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That's because ZK is roughly (there's still little tricks) calculating LoS on a 3d map. Same is true for pathfinding and projectiles. This has a significant effect on performance.
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That's because ZK is roughly (there's still little tricks) calculating LoS on a 3d map. Same is true for pathfinding and projectiles. This has a significant effect on performance.
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Other games usually use tricks like Starcraft's 2d map with LoS-barriers (can not see upwards at all, unless flying).
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Other games usually use tricks like Starcraft's 2d map with LoS-barriers (can not see upwards at all, unless flying).
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Some
games
like
SupCom
even
skip
LoS
calculation
completely
and
just
provide
Line
of
Sight
around
a
unit
independent
of
terrain.
|
6 |
Some
games
like
SupCom
even
skip
LoS
calculation
completely
and
just
provide
complete
Line
of
Sight
around
a
unit
independent
of
terrain.
|