1 |
I think the issue is that for maces to have only single-target damage and still be viable against raiders, they have to have extremely high damage for their range and speed - making them very effective against single targets. For their cost Maces are one of the weaker riots in a strictly anti-raider role IMO (they're plausibly killable by swarming with glaives, for instance.) However, since daggers are quite good against most raiders and scalpels aren't completely helpless, hover has the tools to cope with that weakness.
|
1 |
I think the issue is that for maces to have only single-target damage and still be viable against raiders, they have to have extremely high damage for their range and speed - making them very effective against single targets. For their cost Maces are one of the weaker riots in a strictly anti-raider role IMO (they're plausibly killable by swarming with glaives, for instance.) However, since daggers are quite good against most raiders and scalpels aren't completely helpless, hover has the tools to cope with that weakness.
|
3 |
I
suspect
I
should
have
built
banishers
against
the
maces
in
the
linked
game;
banishers
two-hit
maces,
move
faster,
and
have
slightly
greater
range.
|
3 |
I
suspect
I
should
have
built
banishers
against
the
maces
in
the
linked
game;
banishers
two-hit
maces,
move
faster,
and
have
slightly
greater
range.
Also
they
don't
miss
(
much)
.
|