1 |
Okay, can i have a clarification on how metal works?
|
1 |
Okay, can i have a clarification on how metal works?
|
2 |
\n
|
2 |
\n
|
3 |
So, when a player plays a 2v2 game, he gains a +50 to his metal quota, together with his teammate, and those 100m are added to the team storage.
|
3 |
So, when a player plays a 2v2 game, he gains a +50 to his metal quota, together with his teammate, and those 100m are added to the team storage.
|
4 |
\n
|
4 |
\n
|
5 |
However, any person with enough quota can spend those resources. That means some high-ranking manager, or another player whose metal was spent earlier.
|
5 |
However, any person with enough quota can spend those resources. That means some high-ranking manager, or another player whose metal was spent earlier.
|
6 |
\n
|
6 |
\n
|
7 |
Dont you see a problem there? That since the officials are spending public metal this increases "debt" in the form of growing unspent quota for other players?
|
7 |
Dont you see a problem there? That since the officials are spending public metal this increases "debt" in the form of growing unspent quota for other players?
|
8 |
\n
|
8 |
\n
|
9 |
Imagine how hard its gonna be to save up for some large project - your faction saves up 8k metal, then some nabs whose metal was being spent by the Mastermind appear and spend it on some useless shit.
|
9 |
Imagine how hard its gonna be to save up for some large project - your faction saves up 8k metal, then some nabs whose metal was being spent by the Mastermind appear and spend it on some useless shit.
|
10 |
\n
|
10 |
\n
|
11 |
\n
|
11 |
\n
|
12 |
Why isnt personal and community metal (and maybe other "resources" like dropships and bombers) are just split and counted individually.
|
12 |
Why isnt personal and community metal (and maybe other "resources" like dropships and bombers) are just split and counted individually.
|
13 |
Say, each player retains 50% of their metal, and the rest is taxed into the faction storage. They can donate it if they want, but want to keep it and build whatever they want on their polanet, if they get one.
|
13 |
Say, each player retains 50% of their metal, and the rest is taxed into the faction storage. They can donate it if they want, but want to keep it and build whatever they want on their polanet, if they get one.
|
14 |
\n
|
14 |
\n
|
15 |
\n
|
15 |
\n
|
16 |
Same
with
everything
else.
Right
now
it
feels
like
the
whole
metagame
is
played
by
2-3
people
on
each
faction,
and
the
rest
of
the
faction
are
just
there
to
provide
force
for
battles.
|
16 |
Same
with
everything
else.
Right
now
it
feels
like
the
whole
metagame
is
played
by
2-3
people
on
each
faction,
and
the
rest
of
the
faction
are
just
there
to
provide
force
for
battles.
I
dont
think
such
approach
is
going
to
be
very
fun
to
anyone
but
those
2-3
people.
|
17 |
\n
|
17 |
\n
|
18 |
\n
|
18 |
\n
|