1 |
The
afk
timer
is
an
even
worse
implimentation.
That
means
if
a
faction
doesn't
think
they
can
win,
they
can
just
refuse
to
fight
and
stall
the
enemy
by
progressively
greater
margins
until
a
given
faction
can
win.
At
that
point
the
other
faction
can
decide
to
stall
likewise
so
now
we
don't
have
anyone
even
attempting
to
play.
Furthermore
this
iteration
of
Planetwars
has
the
same
problem
as
the
old
non-turn
system
where
a
faction
can
refuse
to
fight
until
they
think
they
can
win.
The
current
system
ENCOURAGES
people
not
to
play
unless
they
are
sure
they
can
win.
|
1 |
The
afk
timer
is
an
even
worse
implimentation.
That
means
if
a
faction
doesn't
think
they
can
win,
they
can
just
refuse
to
fight
and
stall
the
enemy
by
progressively
greater
margins
until
a
given
faction
can
win.
At
that
point
the
other
faction
can
decide
to
stall
likewise
so
now
we
don't
have
anyone
even
attempting
to
play.
Furthermore
this
iteration
of
Planetwars
has
the
same
problem
as
the
old
non-turn
system
where
a
faction
can
refuse
to
fight
until
they
have
strong
players
to
fight.
The
current
system
ENCOURAGES
people
not
to
play
unless
they
are
sure
they
can
win.
|