1 |
Time goes up by 30 minutes every afked turn, up to maximum time of 2 hours.
|
1 |
Time goes up by 30 minutes every afked turn, up to maximum time of 2 hours.
|
2 |
This is to prevent spamming attacks every 30 minutes while the other faction is afk, which is not what PW is about. It is supposed to be about battles and skill, and not about 24/7 activity and getting advantage while people in the other faction are sleeping.
|
2 |
This is to prevent spamming attacks every 30 minutes while the other faction is afk, which is not what PW is about. It is supposed to be about battles and skill, and not about 24/7 activity and getting advantage while people in the other faction are sleeping.
|
3 |
Neither
faction
can
stall
the
game
completely,
if
they
skip
turns
and
the
attack
time
goes
up
to
2h,
they
will
keep
losing
every
attack
and
defense,
while
the
enemy
faction
can
still
instawin
attacks
as
much
as
they
want,
just
less.
|
3 |
Neither
faction
can
stall
the
game
completely,
if
they
skip
turns
and
the
attack
time
goes
up
to
2h,
they
will
keep
wasting
every
attack
and
losing
every
defense,
while
the
enemy
faction
can
still
instawin
attacks
as
much
as
they
want,
just
less
often.
|
4 |
Even
if
the
stalling
eventually
launches
a
surprise
attack,
they
are
still
at
a
disadvantage
because
they
already
had
lost
several
defence
battles
in
order
to
get
the
timer
to
2h.
|
4 |
Even
if
the
stalling
faction
eventually
launches
a
surprise
attack,
they
are
already
at
a
disadvantage
because
they
already
had
lost
several
defence
battles
in
order
to
get
the
timer
up
to
2h.
|