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ResignAI

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Date Editor Before After
8/27/2014 6:37:53 PMCHrankAdminDeinFreund before revert after revert
Before After
1 @AutoWar 1 @AutoWar
2 Thanks for testing. 2 Thanks for testing.
3 CAI does not support multiple coms well (it is generally unable to cope with high metal income) 3 CAI does not support multiple coms well (it is generally unable to cope with high metal income)
4 I'm looking forward to other AIs supporting resignAI/multiple coms, but for now I recommend using resignAI only with zkmbai(feel free to use it with other AIs for testing purposes though). 4 I'm looking forward to other AIs supporting resignAI/multiple coms, but for now I recommend using resignAI only with zkmbai(feel free to use it with other AIs for testing purposes though).
5 This is 1 zkmbai + 2 resignAI vs 3 CAI: @B288701 5 This is 1 zkmbai + 2 resignAI vs 3 CAI: @B288701
6 \n 6 \n
7 Your proposal of adding "intelligence" to resignAI is not what it was made for, it's supposed to be nothing more than a dirty fix to AIs not getting balanced amounts of coms like human players do in team games. 7 Your proposal of adding "intelligence" to resignAI is not what it was made for, it's supposed to be nothing more than a dirty fix to AIs not getting balanced amounts of coms like human players do in team games.
8 The feature could be added, but I don't see any use in it for CAI, as cai doesn't seem to coordinate its own units anyway. CAI devs (GF?) feel free to correct me*. 8 The feature could be added, but I don't see any use in it for CAI, as cai doesn't seem to coordinate its own units anyway. CAI devs (GF?) feel free to correct me*.
9 \n 9 \n
10 @Anarchid 10 @Anarchid
11 I can't provide a replay yet because zkmbai is too poorly programmed to run twice. 11 I can't provide a replay yet because zkmbai is too poorly programmed to run twice.
12 But my objective is to make zkmbai with 2 coms better than zkmbai + cai. 12 But my objective is to make zkmbai with 2 coms better than zkmbai + cai.
13 Additionally, if games get bigger, adding more CAIs reduces zkmbai's income into imperceptibleness. 13 Additionally, if games get bigger, adding more CAIs reduces zkmbai's income into imperceptibleness.
14 I'll update this as soon as I've done some tests. 14 I'll update this as soon as I've done some tests.
15 After some tests with 2CAI + zkgbai vs zkmbai, even though the battles tend to go for some time, cai + zkgbai is superior, so Anarchid is most likely right with his assumption(for small amounts of CAI). 15 After some tests with 2CAI + zkgbai vs zkmbai, even though the battles tend to go for some time, cai + zkgbai is superior, so Anarchid is most likely right with his assumption(for small amounts of CAI).
16 Besides that, CAI's wide range of units can help resolve some otherwise never ending battles. 16 Besides that, CAI's wide range of units can help resolve some otherwise never ending battles.
17 \n 17 \n
18 * Any CAI dev replying on this thread thereby obligates himself to fix the metal excess. 18 * Any CAI dev replying on this thread is encouraged to fix the metal excess .