1 |
@AutoWar
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1 |
@AutoWar
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2 |
Thanks for testing.
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2 |
Thanks for testing.
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3 |
CAI does not support multiple coms well (it is generally unable to cope with high metal income)
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3 |
CAI does not support multiple coms well (it is generally unable to cope with high metal income)
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I'm looking forward to other AIs supporting resignAI/multiple coms, but for now I recommend using resignAI only with zkmbai(feel free to use it with other AIs for testing purposes though).
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I'm looking forward to other AIs supporting resignAI/multiple coms, but for now I recommend using resignAI only with zkmbai(feel free to use it with other AIs for testing purposes though).
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This is 1 zkmbai + 2 resignAI vs 3 CAI: @B288701
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This is 1 zkmbai + 2 resignAI vs 3 CAI: @B288701
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6 |
\n
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\n
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7 |
Your proposal of adding "intelligence" to resignAI is not what it was made for, it's supposed to be nothing more than a dirty fix to AIs not getting balanced amounts of coms like human players do in team games.
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Your proposal of adding "intelligence" to resignAI is not what it was made for, it's supposed to be nothing more than a dirty fix to AIs not getting balanced amounts of coms like human players do in team games.
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The feature could be added, but I don't see any use in it for CAI, as cai doesn't seem to coordinate its own units anyway. CAI devs (GF?) feel free to correct me*.
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The feature could be added, but I don't see any use in it for CAI, as cai doesn't seem to coordinate its own units anyway. CAI devs (GF?) feel free to correct me*.
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9 |
\n
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\n
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10 |
@Anarchid
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10 |
@Anarchid
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11 |
I can't provide a replay yet because zkmbai is too poorly programmed to run twice.
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I can't provide a replay yet because zkmbai is too poorly programmed to run twice.
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But my objective is to make zkmbai with 2 coms better than zkmbai + cai.
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But my objective is to make zkmbai with 2 coms better than zkmbai + cai.
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13 |
Additionally, if games get bigger, adding more CAIs reduces zkmbai's income into imperceptibleness.
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Additionally, if games get bigger, adding more CAIs reduces zkmbai's income into imperceptibleness.
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I'll update this as soon as I've done some tests.
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I'll update this as soon as I've done some tests.
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15 |
After some tests with 2CAI + zkgbai vs zkmbai, even though the battles tend to go for some time, cai + zkgbai is superior, so Anarchid is most likely right with his assumption(for small amounts of CAI).
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15 |
After some tests with 2CAI + zkgbai vs zkmbai, even though the battles tend to go for some time, cai + zkgbai is superior, so Anarchid is most likely right with his assumption(for small amounts of CAI).
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16 |
Besides that, CAI's wide range of units can help resolve some otherwise never ending battles.
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Besides that, CAI's wide range of units can help resolve some otherwise never ending battles.
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17 |
\n
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17 |
\n
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18 |
*
Any
CAI
dev
replying
on
this
thread
thereby
obligates
himself
to
fix
the
metal
excess.
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18 |
*
Any
CAI
dev
replying
on
this
thread
is
encouraged
to
fix
the
metal
excess
.
|