1 |
However if you start as [img]http://packages.springrts.com/zkmanual/unitpics/factoryplane.png[/img] or [img]http://packages.springrts.com/zkmanual/unitpics/factorygunship.png[/img] don't build a [img]http://packages.springrts.com/zkmanual/unitpics/armca.png[/img] first.
|
1 |
However if you start as [img]http://packages.springrts.com/zkmanual/unitpics/factoryplane.png[/img] or [img]http://packages.springrts.com/zkmanual/unitpics/factorygunship.png[/img] don't build a [img]http://packages.springrts.com/zkmanual/unitpics/armca.png[/img] first.
|
2 |
\n
|
2 |
\n
|
3 |
As [img]http://packages.springrts.com/zkmanual/unitpics/factoryplane.png[/img] Build [img]http://packages.springrts.com/zkmanual/unitpics/fighter.png[/img] for the first few minutes and scout the enemy with them. If the enemy doesn't have a player with a [img]http://packages.springrts.com/zkmanual/unitpics/factoryplane.png[/img] build [img]http://packages.springrts.com/zkmanual/unitpics/corshad.png[/img] until you have three then go find and bomb a [img]http://packages.springrts.com/zkmanual/unitpics/commsupport.png[/img] / [img]http://packages.springrts.com/zkmanual/unitpics/skin_bombard_steel.png[/img] or [img]http://packages.springrts.com/zkmanual/unitpics/commrecon.png[/img] with them.
|
3 |
As [img]http://packages.springrts.com/zkmanual/unitpics/factoryplane.png[/img] Build [img]http://packages.springrts.com/zkmanual/unitpics/fighter.png[/img] for the first few minutes and scout the enemy with them. If the enemy doesn't have a player with a [img]http://packages.springrts.com/zkmanual/unitpics/factoryplane.png[/img] build [img]http://packages.springrts.com/zkmanual/unitpics/corshad.png[/img] until you have three then go find and bomb a [img]http://packages.springrts.com/zkmanual/unitpics/commsupport.png[/img] / [img]http://packages.springrts.com/zkmanual/unitpics/skin_bombard_steel.png[/img] or [img]http://packages.springrts.com/zkmanual/unitpics/commrecon.png[/img] with them.
|
4 |
\n
|
4 |
\n
|
5 |
As
[img]http://packages.
springrts.
com/zkmanual/unitpics/factorygunship.
png[/img]
make
[img]http://packages.
springrts.
com/zkmanual/unitpics/corrap.
png[/img]
to
help
your
[img]http://packages.
springrts.
com/zkmanual/unitpics/factoryplane.
png[/img]
player
with
anti-air
or
[img]http://packages.
springrts.
com/zkmanual/unitpics/blastwing.
png[/img]
to
scout
the
enemy.
If
the
enemy
gets
[img]http://packages.
springrts.
com/zkmanual/unitpics/corvamp.
png[/img]s
make
[img]http://packages.
springrts.
com/zkmanual/unitpics/gunshipaa.
png[/img].
If
your
team
loses
air
superiority
it
may
be
wise
to
switch
to
[img]http://packages.
springrts.
com/zkmanual/unitpics/factorycloak.
png[/img].
|
5 |
As
[img]http://packages.
springrts.
com/zkmanual/unitpics/factorygunship.
png[/img]
make
[img]http://packages.
springrts.
com/zkmanual/unitpics/corape.
png[/img]
to
help
your
[img]http://packages.
springrts.
com/zkmanual/unitpics/factoryplane.
png[/img]
player
with
anti-air
or
[img]http://packages.
springrts.
com/zkmanual/unitpics/blastwing.
png[/img]
to
scout
the
enemy.
If
the
enemy
gets
[img]http://packages.
springrts.
com/zkmanual/unitpics/corvamp.
png[/img]s
make
[img]http://packages.
springrts.
com/zkmanual/unitpics/gunshipaa.
png[/img].
If
your
team
loses
air
superiority
it
may
be
wise
to
switch
to
[img]http://packages.
springrts.
com/zkmanual/unitpics/factorycloak.
png[/img].
|
6 |
\n
|
6 |
\n
|
7 |
Happy hunting :)
|
7 |
Happy hunting :)
|