| 1 | 
                    
                        
            However if you start as [img]http://packages.springrts.com/zkmanual/unitpics/factoryplane.png[/img] or [img]http://packages.springrts.com/zkmanual/unitpics/factorygunship.png[/img] don't build a [img]http://packages.springrts.com/zkmanual/unitpics/armca.png[/img] first.
                     | 
                    1 | 
                    
                        
            However if you start as [img]http://packages.springrts.com/zkmanual/unitpics/factoryplane.png[/img] or [img]http://packages.springrts.com/zkmanual/unitpics/factorygunship.png[/img] don't build a [img]http://packages.springrts.com/zkmanual/unitpics/armca.png[/img] first.
                     | 
                
                
                    | 2 | 
                    
                        
            \n
                     | 
                    2 | 
                    
                        
            \n
                     | 
                
                
                    | 3 | 
                    
                        
            As [img]http://packages.springrts.com/zkmanual/unitpics/factoryplane.png[/img] Build [img]http://packages.springrts.com/zkmanual/unitpics/fighter.png[/img] for the first few minutes and scout the enemy with them. If the enemy doesn't have a player with a [img]http://packages.springrts.com/zkmanual/unitpics/factoryplane.png[/img] build [img]http://packages.springrts.com/zkmanual/unitpics/corshad.png[/img] until you have three then go find and bomb a [img]http://packages.springrts.com/zkmanual/unitpics/commsupport.png[/img] / [img]http://packages.springrts.com/zkmanual/unitpics/skin_bombard_steel.png[/img] or [img]http://packages.springrts.com/zkmanual/unitpics/commrecon.png[/img] with them.
                     | 
                    3 | 
                    
                        
            As [img]http://packages.springrts.com/zkmanual/unitpics/factoryplane.png[/img] Build [img]http://packages.springrts.com/zkmanual/unitpics/fighter.png[/img] for the first few minutes and scout the enemy with them. If the enemy doesn't have a player with a [img]http://packages.springrts.com/zkmanual/unitpics/factoryplane.png[/img] build [img]http://packages.springrts.com/zkmanual/unitpics/corshad.png[/img] until you have three then go find and bomb a [img]http://packages.springrts.com/zkmanual/unitpics/commsupport.png[/img] / [img]http://packages.springrts.com/zkmanual/unitpics/skin_bombard_steel.png[/img] or [img]http://packages.springrts.com/zkmanual/unitpics/commrecon.png[/img] with them.
                     | 
                
                
                    | 4 | 
                    
                        
            \n
                     | 
                    4 | 
                    
                        
            \n
                     | 
                
                
                    | 5 | 
                    
                        
            As 
            [img]http://packages.
            springrts.
            com/zkmanual/unitpics/factorygunship.
            png[/img] 
            make 
            [img]http://packages.
            springrts.
            com/zkmanual/unitpics/corrap.
            png[/img] 
            to 
            help 
            your 
            [img]http://packages.
            springrts.
            com/zkmanual/unitpics/factoryplane.
            png[/img] 
            player 
            with 
            anti-air 
            or 
            [img]http://packages.
            springrts.
            com/zkmanual/unitpics/blastwing.
            png[/img] 
            to 
            scout 
            the 
            enemy.
             
            If 
            the 
            enemy 
            gets 
            [img]http://packages.
            springrts.
            com/zkmanual/unitpics/corvamp.
            png[/img]s 
            make 
            [img]http://packages.
            springrts.
            com/zkmanual/unitpics/gunshipaa.
            png[/img].
             
            If 
            your 
            team 
            loses 
            air 
            superiority 
            it 
            may 
            be 
            wise 
            to 
            switch 
            to 
            [img]http://packages.
            springrts.
            com/zkmanual/unitpics/factorycloak.
            png[/img].
                     | 
                    5 | 
                    
                        
            As 
            [img]http://packages.
            springrts.
            com/zkmanual/unitpics/factorygunship.
            png[/img] 
            make 
            [img]http://packages.
            springrts.
            com/zkmanual/unitpics/corape.
            png[/img] 
            to 
            help 
            your 
            [img]http://packages.
            springrts.
            com/zkmanual/unitpics/factoryplane.
            png[/img] 
            player 
            with 
            anti-air 
            or 
            [img]http://packages.
            springrts.
            com/zkmanual/unitpics/blastwing.
            png[/img] 
            to 
            scout 
            the 
            enemy.
             
            If 
            the 
            enemy 
            gets 
            [img]http://packages.
            springrts.
            com/zkmanual/unitpics/corvamp.
            png[/img]s 
            make 
            [img]http://packages.
            springrts.
            com/zkmanual/unitpics/gunshipaa.
            png[/img].
             
            If 
            your 
            team 
            loses 
            air 
            superiority 
            it 
            may 
            be 
            wise 
            to 
            switch 
            to 
            [img]http://packages.
            springrts.
            com/zkmanual/unitpics/factorycloak.
            png[/img].
                     | 
                
                
                    | 6 | 
                    
                        
            \n
                     | 
                    6 | 
                    
                        
            \n
                     | 
                
                
                    | 7 | 
                    
                        
            Happy hunting :)
                     | 
                    7 | 
                    
                        
            Happy hunting :)
                     |