Loading...
  OR  Zero-K Name:    Password:   
Back to List

ZeroWars v1.96

By petturtle
Rating:

made for zero-k
Size: 16 x 6

PLAY ON THIS MAP


Downloads: 220
Manual downloads:
http://api.springfiles.com/files/maps/zerowars_v1.96.sd7
http://spring1.admin-box.com/maps/zerowars_v1.96.sd7


Preview
Filter:    Player:  
sort
USranknop
4 years ago
Viva CArankPetTurtle:
quote:
Fixed no attackerID on kill bug
heavytimeout 3.88m -> 3.33m
hero kill xp is 33% of it's current level xp
+0 / -0
Knights are op, i'm not sure about sniper.
I think there's a lot of units that's pretty useless.
I don't actually know how to balance, but i'm giving my opinions about strong units
In my opinions.

Usable:
Early game:Badger Moderator Gull


Mid-Late game:Lance Grizzy Halberd Emissary
Merlin(stalemate)


Meta:
Early game:Viper(rush+spam) Owl(?)

Mid-Late game:Iris Cyclops Crab Ultimatum Detriment(return fire)
Nebula(doesn't take space in the battlefield)

I've checked multiple times but i might still miss something.
+0 / -0


4 years ago
I think there is more to the game than that, and I am leaning in a different direction regarding what is good.

I have played Sniper and Puppy and both seem like they can be good. Knight possibly has a role, but with no range or speed it seems niche. As far as I can tell Duck is rendered obsolete by Puppy.

Moderator is food for Sniper and Placeholder makes Knight ineffective. I think Gull is mostly food after the initial onslaught. Heavy units can be 2-shot by Sniper lategame.
+0 / -0

4 years ago
How to crash zero-wars: self destruct your commander.
+0 / -0
Back to List