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FastestMapForever 1

By knorke, mineral model by LathanStanley
Rating:

Size: 14 x 14

PLAY ON THIS MAP


Downloads: 369
Manual downloads:
http://zero-k.info/content/maps/fastestmapforever_1.sdz
http://api.springfiles.com/files/maps/fastestmapforever_1.sdz
http://spring1.admin-box.com/maps/fastestmapforever_1.sdz


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11 years ago

http://springrts.com/phpbb/viewtopic.php?f=13&p=535700

test please :)
+0 / -0

11 years ago
Will do. SC influences here? :D
+0 / -0
FIrankFFC
11 years ago
wut is dat map has tjose thinks?
+0 / -0
11 years ago
GOod map, verry strong against porc players.After 15 minutes all minerals will respawn in middle so, if you want metal you need to control middle.
+0 / -0
FIrankFFC
11 years ago
i think those minerals lok like tiberium at cnc
+0 / -0
11 years ago
Sadly CAI or chicken does NOT work. CAI just stands there. Half of chicken spawn in water and are unable to get out.

Some notes:
-You get resources by reclaiming.
-To reclaim efficently, use the "area reclaim" command, maybe with repeat turned on. For clearing the paths fight command works good, too.
-Many players were starving but instead of reclaiming tried to build things like fusion. Does not work obviously.
-The startup build is very different, you need to watch your resources more carefully. If you have 5 cons making a nano and stall: Use 1 con to make the nano, meanwhile other 4 cons reclaim.

All somewhat obvious but saw many doing it wrong.

Pro tips:
-In games with < 8 teams or when teams are dead there will be empty corners full of green stuff.
-You need more cons than you might think. Mobile cons > nanos, once creep to middle starts.
-Annoy zK devs that mapoptions should become useable in zK, like in all other games/their autohosts.
+0 / -0
Yeah ignoring map options is like slap to the face to map makers...

Zero-K mappers
+0 / -0

11 years ago
I like the tiberium metal production.
+0 / -0
FIrankFFC
11 years ago
what about blue tiberium too waht gives more metal :3
+0 / -0


11 years ago
Its actually like the slowest map forever...
When crystals run out people porc nanofarms. .
+0 / -0
+0 / -0
11 years ago
Nanofarms actually aren't that bad. TA: 3 solars for every metal makers

145*3

335 metal for 1 production.
To get 0.9 production you need 3 nanos = 660 metal and you get energy and buildpower as well.

People should really use napalm missile more though.
1 missile can easily make several times its cost against nano farms.
+0 / -0
Almost anything makes cost against dense nanofarms. But yeah, napalm works out well for more spreadout ones.
+0 / -0
11 years ago
There are mapoptions to adjust amount of resources.
problem: doesnt work on zK autohosts.

but more importantly:

16 goobies are too much for this map.
actually 16 goobies are too much for any map.
problem: goobies will never understand when a map is too full.
+0 / -0
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