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Titan-Flooded v1 Supported

By SirArturri made wet by PtaQ
Rating:

Titan-v2 with elements of marine bettlefield ~by PtaQ, original - SirArturri
Size: 18 x 12

PLAY ON THIS MAP


Downloads: 535
Manual downloads:
http://api.springfiles.com/files/maps/titan-flooded_v1.sd7
http://zero-k.info/content/maps/titan-flooded_v1.sd7
http://spring1.admin-box.com/maps/titan-flooded_v1.sd7


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7 years ago
I wonder how this plays.
+0 / -0
7 years ago
The Black part on the heigth map is warter?
+0 / -0

7 years ago
I wonder how this plays dry (heightmap not the same as regular titan v2!)
+0 / -0
7 years ago
Someone pls make Titan Flooded Dry.
+8 / -0
Exactly what I was thinking, Sprung, cuz Ive never noticed the valley in titan v2. :D
+1 / -0
7 years ago
Yeah Titan v2 has a small hill in the middle instead.
+0 / -0
7 years ago
Seems well thought out made featured
+0 / -0

7 years ago
But water in zk isn't thought out well enough :/
+0 / -0
I would certainly say that a map with water in the middle and a significant fraction of the resources on a large body of land on each side (this map, Small Supreme *, Sapphire Shores) is one of the failure cases of current sea.
+0 / -0

7 years ago
Can people please post map screenshots whenever they upload a map? Diffuse, height and metal are not clear indicators (especially for humans) on how the map looks and plays.
+0 / -0
quote:
I would certainly say that a map with water in the middle and a significant fraction of the resources on a large body of land on each side (this map, Small Supreme *, Sapphire Shores) is one of the failure cases of current sea.


Thats why I think we need one more ampihib and one more ships fac ^^
So ships can be slightly OP in water compared to other facs (cuz amphs have advantage od going dry), and be balanced against each other, while 3 amphib (hovs + current ambhib and the new one) would fullfill supportive role in water.

This way one of the two ships fac would be dominating on pure water maps, but still be competitive on mixed ones, ruling the water.

Currently, at least hovers, are balanced do they are able to fight against ships, which may be good on water map, but the ability to both fight ships evenly and access lands makes them a no choice over ships on mixed maps.
+0 / -0
U mad? A whole second ship and amphs factory? You will just replicate the existing units with other forms and names.
+0 / -0


7 years ago
Other factories could gain more amphibious capability.
+0 / -0

7 years ago
quote:
Can people please post map screenshots whenever they upload a map?

I think the site just takes everything people upload to springfiles. People from say BA (like this maps' author) might even be unaware this site exists.
+0 / -0

7 years ago
This map was talked about in #zkmap IIRC so that may be less true in this instance.
+0 / -0

7 years ago
Check out the spring-files page of this map instead. ZK server just copies the maps from there.

It also includes some screenshots:

+3 / -0

7 years ago
Looks awesome actually!
+0 / -0
7 years ago
quote:
U mad? A whole second ship and amphs factory? You will just replicate the existing units with other forms and names.


Why? Amphibs e.g. could have two different facs, just like vehs have. One more tank oriented, the other one speed oriented.
Same goes with ships - e.g. one a sub oriented fac, the other surface ships one. Or something else. Use the imagination.
+0 / -0

7 years ago
I guess anyone will tell you: come with a comprehensive plan and models first...
+0 / -0
7 years ago
Too much work considering it would be denied anyway.
+1 / -2
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