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Sever 1 Supported

Planet Alterf

By The_Yak
Rating:

Small teams battle on a bleak and grey island
Size: 14 x 14

PLAY ON THIS MAP


Downloads: 1232
Manual downloads:
http://api.springfiles.com/files/maps/sever_1.sd7
http://spring1.admin-box.com/maps/sever_1.sd7


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Like Zed, detailnormals only work on latest dev build of spring.



+6 / -0
8 years ago
Looks great on test engine.
Support for now and then feature once ZK gets into 101
+0 / -0
8 years ago
Why does this look so much like Zed?
+0 / -0
8 years ago
Because it was made in the same way: in world machine + it uses the same mex features.
+0 / -0


8 years ago
Another candidate map for the obligatory tug-of-way campaign mission.
+0 / -0
8 years ago
Featured
+0 / -0


8 years ago
It is much too dark with line of sight enabled. The minimap terrain cannot be seen and the map terrain is barely better. Fiddling with the LOS it was hard to find a spot such that LOS is visible on the main map and not too dark on the minimap.

Surely there are settings inside the map that can be tweaked to make it work with our default settings.
+0 / -0
Crystalring seems to be the most pop model i ever made.

This is a near (ant)arctic climate, right? Would be cool to have some harsh ambience like howling winds and stray snowflakes thrown at high speed by those winds.

I wonder if i have enough bother to make a couple of cyclopean structures with non euclidean geometry. If you know what i mean.
+0 / -0


8 years ago
AUrankAdminGoogleFrog I can personally make out terrain in LOS view, but I acknowledge minimap is black. All settings for what you describe would be in mapinfo.lua.

The last release-blocking ticket for BAR actually describes this: http://imolarpg.dyndns.org/trac/balatest/ticket/943

EErankAdminAnarchid It also helps that crystalrings are effortless to implement. Ambient wind (https://github.com/KlonZK/ambientplayer) has already been on my todo.
+0 / -0
Do you have my ambient wind soundfile from remake of Red? If not I could send it to you.
+0 / -0


8 years ago
PLrankOrfelius If it's the same as what I used on Siberian Divide then yes.
+0 / -0
Skasi
Unable to see anything on L-view, map is pitch black outside vision. Should be unfeatured until fixed.
+0 / -0


8 years ago
sweeeet
+0 / -0


8 years ago
This is broken for me with advmapshading and 101.0-62. The texture looks like a TV covered in static. http://imgur.com/a/19TC1

Also occurred with luaUI disabled.

AllowDeferredMapRendering = 1
AllowDeferredModelRendering = 1
BumpWaterBlurReflection = 1
BumpWaterDepthBits = 16
BumpWaterShoreWaves = 0
BumpWaterTexSizeReflection = 128
CamMode = 1
CamTimeExponent = 4.0
CamTimeFactor = 1.0
DualScreenMiniMapOnLeft = 1
EdgeMoveWidth = 0.002
ExtraTextureUpdateRate = 10
FPSFOV = 90
FSAALevel = 2
FontFile = FreeSansBold.otf
Fullscreen = 0
GroundDecals = 3
GroundDetail = 100
GroundScarAlphaFade = 1
HangTimeout = 0
HardwareCursor = 1
InitialNetworkTimeout = 0
InputTextGeo = 0.26 0.73 0.02 0.028
LODScale = 1.000
LODScaleReflection = 1.000
LODScaleRefraction = 1.000
LODScaleShadow = 1.000
LastSelectedMap = ScorpioBattleground
LastSelectedMod = Zero-K $VERSION
LastSelectedScript = Commanders
MaxParticles = 20000
MaximumTransmissionUnit = 0
MiddleClickScrollSpeed = -0.005
MiniMapRenderToTexture = 0
MouseDragScrollThreshold = 0
ReconnectTimeout = 0
ReflectiveWater = 4
ScreenshotCounter = 82
ScrollWheelSpeed = -25
Shadows = 1
ShowFPS = 1
ShowPlayerInfo = 0
ShowSpeed = 1
SmallFontFile = FreeSansBold.otf
SmoothLines = 1
TeamNanoSpray = 0
TreeRadius = 1000
UnitIconDist = 149
UnitLodDist = 9999
UsePBO = 0
WindowBorderless = 1
WindowPosX = 0
WindowPosY = 0
snd_volmaster = 31
+1 / -0


8 years ago

Wow. That's awesome.
+1 / -0
Can you guys re-test with latest dev engine? Works for me with 1044 defaults
+0 / -0


8 years ago
Unfeatured. LoS too dark and not set up well for 100.0.
+0 / -0


8 years ago
Experimental feature because the snowy texture bug is fixed in latest Spring.
+0 / -0
7 years ago
1v1 pool perhaps?
+0 / -0

6 years ago
Why the !split v boxes?
+0 / -0
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