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TMA-0 v1_1

By Beherith
Rating:

TMA-0 v1_1: for 8-16 players. Fixed ZK-incompatible widget + made mapinfo.lua (ivand). By [teh]Beherith mysterme at gmail dot com;
Size: 32 x 32

PLAY ON THIS MAP


Downloads: 753
Manual downloads:
http://zero-k.info/content/maps/tma-0_v1_1.sd7
http://spring1.admin-box.com/maps/tma-0_v1_1.sd7


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9 years ago
Updated for ZK, so it doesn't crashes the UI. Windmills are disabled (we are deep into space anyway).
+4 / -0
9 years ago
Featured as FFA and added boxes.
+1 / -0


9 years ago
The shadowed areas are too dark in LOS view.
+0 / -0

9 years ago
Do you think all map is too dark in LoS view or some specific fragments are (like this 3 hollows on top-left, bottom-left and bottom-right)?

If only latter I have idea to place reclaimable features - "construction lights". Makes sense?
+0 / -0


9 years ago
Only the areas in the shade are too dark outside of LOS. The bottom ridge slightly left of the middle casts a large shadow and is the worst offender.
+0 / -0


5 years ago
Some lua within this map crashes. Possibly due to an engine update: https://github.com/ZeroK-RTS/CrashReports/issues/21999
+0 / -0

5 years ago
I think we should blame unit renames:
`windGen=UnitDefNames["armwin"] --Wind Generator`
+0 / -0


4 years ago
https://github.com/ZeroK-RTS/CrashReports/issues/30183

Is there any way to de-mirror a map?
+0 / -0
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