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Blindside_v2 Supported

By Beherith
Rating:

Blindside v1 - for up to 16 players. Made by [teh]Beherith
Size: 32 x 16

PLAY ON THIS MAP


Downloads: 7358
Manual downloads:
http://api.springfiles.com/files/maps/blindside_v2.sd7
http://spring1.admin-box.com/downloads/spring/spring-maps/Blindside_v2.sd7


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Skasi
13 years ago
UGH! Removed from PW until Spring engines performance increases.

In PW you can not pick which maps you want to play on, you pick the planet you want to conquer. Maps that some players can not play on do not belong there.

Another option would be to use a fixed metal multiplier for maps like this when played in PW.
+0 / -0


13 years ago
Good riddance, I approve. Doesn't seem that great for teamgames anyway.
+0 / -0


13 years ago
What is wrong with this map technically?
+0 / -0
13 years ago
Gigantic.
+0 / -0
Skasi
13 years ago
It's like Speedmetal, only with mountains. The big mountain areas offer space for massive windfarms that are more cost efficient than Geos and combined with the many metal spots lead to massive income and thus unit output. In addition to that the sheer size adds to the maps hardware devouring characteristics.
+0 / -0
Skasi
12 years ago
Hint: Kick everyone who builds Geo, ban everyone who builds fusion.
Protip: DO NOT GET LOW FPS/LAG
+0 / -0
12 years ago
This map has way to much metal. It plays like speed metal.
+0 / -0
12 years ago
Why doesn't this have an FFA tag?
+0 / -0
12 years ago
Is it a FFA map? people have been playing it with a vertical split.
+0 / -0

12 years ago
@Willk - the problem is that we pre-configure Springie with start boxes so people don't have to write their !addbox commands manually.

But we can only do one Springie profile per-map. So you have to pick, either a map is an FFA map or it *isn't*. Otherwise you've got FFA boxes in a Team map and Team boxes in an FFA map. You can't have it both ways. This map may work as an FFA map, but it's obviously better as a team map so it's handled as a team map.
+0 / -0


12 years ago
This doesn't work that well as FFA. There is too much difference between edges and middles.
+0 / -0
12 years ago
Ah k, but yea that was the original premice Behe was going for as I remeber, guess it just didn't work out.
+0 / -0

12 years ago
I'd like to see how this plays NvS, where it is a lot less huege. So i've set the boxes that way.
+0 / -0


12 years ago
If the distance to your opponents is significantly larger than the size of the front games tend to turn into a lot of parallel 1v1s.
+0 / -0
12 years ago
These big maps are played with a lot of players. At least in normal games, I think it may play better this way, before left had a huge advantage.
+0 / -0

12 years ago
Parallell 1v1's? Then we definitely need to try this map NvS.
+0 / -0


12 years ago
Parallel 1v1 games are boring because you often end up with 2v1 in various places and a large skill mismatches.
+0 / -0
12 years ago
Well unless it is 6vs6 or less you will not have Parallel 1v1.
+0 / -0


12 years ago
Or maybe just remove this from official... it's bad for both FFA and teamgames.
+0 / -0
12 years ago
I would be fine with it being removed. Athought NvS + amphibs + comm drop may fix it.
+0 / -0
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