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Crashed while playing alone vs 3×CAI

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10 years ago
Dunno what hapened. It was my 5th or about that play in the row with same settings on the same map, and suddently spring.exe stopped responding. I patiently waited for a minute, then terminated it.

Here is infolog.txt: http://pastebin.com/dSkzkRHG
I doubt it will be any helpful though.
And last line cut before last digit of frame number – that's exactly how infolog.txt looks, nothing is cut manually.
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10 years ago
the last infolog-line dies in the process. i personally made one of my slaves shed a tear.

nvidia with ati-hack=0 :D
[f=0000000] Warning: Incompatible game-checksum ... in singleplayer. wAT?

furthermore: sry i have no explaination about your issue.
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It would help to check the replay. Running it from command line will even produce a stack trace, should you also experience the crash ther.
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10 years ago
here is demofile:

http://s000.tinyupload.com/index.php?file_id=75984236481003735689
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10 years ago
It just happened again, on another map this time.

Infolog: http://pastebin.com/AKqy3eFB
Replay: http://s000.tinyupload.com/index.php?file_id=00081138207382383882

I also backed up following files, tell me, if they'll be any helpful: _script.txt
cmdcolors.txt
infolog_.txt
script.txt
springsettings.cfg
uikeys.txt
unitsync.log
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10 years ago
wonderful! Replay does not stop where Spring halted, instead it continues playing like if I was AFK.
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10 years ago
So, now I can tell it's reproducible. Of 5 last games against CAIs, one I lost, and 4 others were terminated by spring.exe halt.
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10 years ago
Try to set LogFlush=1 in your springsettings. This should get you more accurate infolog.
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10 years ago
quote:
[f=0000000] Warning: Incompatible game-checksum ... in singleplayer. wAT?


infolog contains a lot of errors/warnings that happen in each and every-game. I think the logic is that zkdevs know what to ignore and do not care about people trying to self-diagnose a problem wasting their time on errors that should not be logged (or, that are not really errors).
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10 years ago
Guys, it seems LogFlush is true by default, isn't it?
http://springrts.com/wiki/Springsettings.cfg#LogFlush

Also, each time after I add it to springsettings.cfg, it gets removed when I open file after next crash.

Any more clues?


This winter and early spring, and before, when I actively played, there were no such issues at all, and hardware of my PC didn't change a bit.

Other games, even heavy ones, like PlanetSide 2 and Left for Dead, work flawlessly (well, PlanetSide has bugs, but it seems it works better on my PC than on many others' players PCs).
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10 years ago
After complete ZK reinstall and windows re-image, problem stays.

Strange thing is that is doesn't crash vs 2 or 1 CAI, but it crashes when I play in teams.
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10 years ago
also, it never crashes during replays.

Can it be something with input? Though I found no dependecies about that.
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