moved from:
http://zero-k.info/Forum/Thread/8890?page=1some things like the banshee and rapier really need a buff. the only problem is creating a specialisation for those gunships, preventing overlap, and avoiding monounit spam...
for example:
Black Dawn : heavy strike
high hp, high alpha, medium speed
focused on single unit kills and survivability
(perfect atm, maybe even more alpha if posible)
Brawler : fire support
high hp, high sustain, medium speed
focused on providing supressive fire for ground forces, and preventing enemy offencive action
(perfect atm, just perfect)
Banshee : ultralight raider (needs refinment since avengers kill too easily)
low hp, medium-high dps, high speed
focused on hit and run attacks of undefended areas and retreating
(someone broke this, banshee should be the fastest air unit in game(with really low acceleration)*)
raipier : general assult
high hp, low speed, low dps, hit both air and ground
reletevly harmless damage output, but can take alot of hits and survive medium AA
(someone broke this, rapier should be the slowest and toughest air unit in game not "a slightly more shitty banshee"*)
*this is just an example, but to be practical each gunship must be highly polarized to its role, and exceed planes lab in some aspect to remain competetive in the air game.