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Just purposely threw the game

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13 years ago
What else am I going to do when I get pitted against my clanmates?

No individual soldier is more important than [V]. I gladly lay down my life for the greater good.

/fix the balance please
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13 years ago
Yeah i think battles must be always clan vs clan, no clanmate must be forced to play against his own clan.
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13 years ago
I have to agree with that
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13 years ago
maybe it should WARN that context should sit out.. ? or he would fight be against his own clan.
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13 years ago
I have to agree also, as Im getting sick and tired of the clan on both sides games, and the stupid cases where attacker and defender of a planet are on the same team. There needs to be NEEDS to be a stronger emphasis on Clans and Alliances, and War Decs. Elo should still be in the balance, but it shouldn't be such a strong factor that it messes up these.

To me if the balance stack was
1.Same Clan
2.Different Teams due to War Dec.
3.Same Alliance
4.Balanced Elo

then this wouldn't be as much of a problem. I also think "Cannot Balance" should occur before clanners end up on different teams.
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13 years ago
Well it's not like I didn't actually do anything, FireX. I made the majority of the econ and countered with a 15 minute Detriment rush. I won the CA award, which means I was definitely doing SOMETHING right.

But still, why should I be warned for not beating my clanmates? In one way (the battle) I lost on purpose, and in another way (PW) I won on purpose. I would rather lose a battle and win the war.
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13 years ago
A link to the battle, if interested.
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13 years ago
http://zero-k.info/Battles/Detail/20181
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13 years ago
well in fact if context would be on our team we would have conquered the planet, so everyone lose.
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13 years ago
context,you did great.Detriment rush XD.
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13 years ago
I can't really flaw someone for losing because it is a win in the metagame, which is one of the problems I foresaw with planetwars.
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13 years ago
planetwars should be about clan vs clan. thats all i can say.
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13 years ago
if itsn ot tell us whats it meant to be about or create a clan ladder type wars
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13 years ago
It seems that WEE have to DECIDE about what PW REALLY IS:



Should we make fair teams?

---- OR


Should we even allow games like 1v1 games ( not vs allies or ceasfire clans ), so that every one collect IPs for the own team.

-> Than alliances are the only way to make a big bulk of IPs and win the game.
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13 years ago
Well 1v1 games aren't happening that often cause of the "Cannot Balance Fairly" function of the PW balancer, and I have nothing agianst fair teams. Games where clans are on both teams however, are in no way fair to the clan or the others, espcially when said clan is dropping on the planet. The same is true when attacker and defender clans are on the same team.

Really the best solution is stronger clan stack, and stricter balance. This will fix the clan stack problems, and balancing can simply be fixed by clanners picking who to go if the balancer will not balance them.
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13 years ago
I suggest to take the last 10 PW battles ( only games within the last 24 hours ), and multiply IP income through battles with 1 / ( 1+ victoryPercentage *2 )

Losers get between 20% and 7% IPs
Winners get between 100% and 33% IPs

In a total imbalanced battle ( eg. goode ( 2200elo ) vs [3do]stromgrid ( 1200elo ) ), winners get 33% and losers 20%.

That's fair.

Nobody can get the whole galaxy with playing against noobs.




Additionally I would add a property "battles" for each object
The value contains the number of played (battles * players for this battle) AT THIS MAP ( whole session ).
if 6 players fight one battle, the battle count 6 times

sector.importance = ( sector.battles /galaxy.battles *countSectors ) *( galaxy.importance | 1 )
planet.importance = ( planet.battles /sector.battles *countPlanets ) *sector.importance

Values multiplied with planet.importance:
credits/IP ( trade with locals )
IPs from battles ( multiply with 1/planet.importance )
Income by taxes ( replace mining )
...

This would provide you more Credits/IPs for planets witch are in the favour of more other players.
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13 years ago
Ion if I may quickly say, thats alot of coding and its completly off topic. We are discussing about issues with Clan balance, not spamming attacks agianst noobs, which the current system works preety well.
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13 years ago
I know that we speak about balance, but I think if you have a chance to get IPs from losing than the peoples don't cry about imba games as many as now.
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13 years ago
Meh, wouldn't change that feeling of imbalance, and still preety much off topic, as this had to do with the stupid games where same clan on both sides, or the attacker and defender of the planet are on the same time. Your idea is interesting, but please, make a new topic instead of posting it here.
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13 years ago
There is no such thing as attacker and defender. Those are not even clearly defined.
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