quote: They can hear "I choose (insert name or rediculous T2S spam here)" but they have no idea what it is, and it upsets them |
That is indeed problem.
Everybody always says "Commanders are not important" and "it is to protect newbs from themself", but from new players perspective it just looks unfair.
Other player get awesome giant morphing robot while they do not. It does not matter to them if it is balanced or not, it simply appears as "grind XP to win."
For an RTS that is very bad impression to give.
Maybe later they realize, but the first impression is bad.
Same situation with other unit unlocks. (Not sure what is currently locked or not)
I am not sure what idea behind unlocks was, but think one aspect is to allow new players to learn the game without being overwhelmed by lots of options.
(Fewer options = fewer chance to accidently mess up everything by trying to make giant stuff like Nuke, Singu Fusion, Krow etc.)
Think it would be nice if on "Newbies welcome" servers lots of stuff was locked.
That would allow new players to play a simpler, less confusing game. But everyone still has the same chances and
it also looks like that.Think if it is clear what is happening (via server name, loadscreens etc) such easier-to-learn version of the game would greatly reduce confusion among new players and be very welcome.
It might also keep pro players out of the newbie rooms because playing with limited unit set is too boring for them = win, win.