Loading...
  OR  Zero-K Name:    Password:   

ZKDOTA - comms don't appear on game start

10 posts, 564 views
Post comment
Filter:    Player:  
sort
10 years ago
Weirdness.
Me and another player joined a Rhodium room, pick our start points, and hit 'Ready' - the game starts (as in the area boxes go away), but the comms never appear.

infolog.txt and infolog_.txt - http://paste.lighttpd.net/bp#Jpm48Elgi6ER6L1rKbICcSPq
+0 / -0
10 years ago
In zkdota you are geting a bandit instead of normal com.
+0 / -0
Since INrankHisaoNakai omitted his infolog, i'll post it
http://hastebin.com/sabudalare.xml

Apparently, under some conditions, zkdota (plus oremex and some pieces of CAI) start flying across the landscape.

quote:

[f=0000000] [gadgets.lua] Error: Failed to load: ai_testing_functions.lua (error

2, LuaRules/Gadgets/CAI/AssetTracker.lua, error

2, LuaRules/Configs/CAI/assetTrackerConfig.lua, [string "LuaRules/Configs/CAI/assetTrackerConfig.lua"]:374: attempt to index global 'retList' (a nil value))
[f=0000000] [gadgets.lua] Error: Failed to load: game_angry_creeps.lua ([string "LuaRules/Gadgets/game_angry_creeps.lua"]:21: attempt to index local 'mapConfig' (a nil value))
[f=0000000] [gadgets.lua] Error: Failed to load: unit_oremex.lua ([string "LuaRules/Gadgets/unit_oremex.lua"]:144: attempt to perform arithmetic on field 'pylonrange' (a nil value))
[f=0000000] Error: Lua LoadCode pcall error

0, LuaRules/main.lua, error

2, LuaRules/gadgets.lua, [string "LuaRules/Gadgets/game_creeps.lua"]:47: attempt to index upvalue 'mapConfig' (a nil value)

+0 / -0
quote:
Apparently, under some conditions, zkdota ist kaput gebork.

Wat?
In zkdota, you'r 1st level com is a bandit. After you start, just wait a little bit, and it gonna be built and given to u.

quote:
Apparently, under some conditions, zkdota (and some pieces of CAI) start flying across the landscape.

Argh. I have no idea what is going on with CAI, but after some commits it rape zkdota.
+0 / -0


10 years ago
See above, infolog has at least 3 gadget-land crashes >.>
+0 / -0
potato_Ai - Ah, I wasn't clear enough. Absolutely no units appeared on the map- for me, atleast. I assume it was the same for the other player. I tried selecting with Ctrl-a in case I had (visually) missed something - and nothing. o_o'
Anarchid - who omitted what infolog wat O_O
+0 / -0


10 years ago
Ugh i'm being super blind today, first i can't see whodunnit in the map thread, now i don't see your infolog.

Should take more sleeps.
+0 / -0
10 years ago
I think that no units appear because its not a dota map. When there is no dota map the respawn point doesnt work.

Also we need the old dota back+ change the curent dota name to micro learning, and add more units.
+0 / -0
10 years ago
Hey, Forever.

The map was Zion v1 (according to the log anyway, I don't quite remember myself). I wasn't aware that zkdota needed zkdota-specific maps. In that case, the host ought to warn players if a map is not a zkdota-compatible map.
+0 / -0
10 years ago
quote:
Also we need the old dota back+ change the curent dota name to micro learning, and add more units.

Lol. Using the current zkdota, you can train to have ur APM over 9000.
+0 / -0