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Carrier has Arrived

By EErankAdminAnarchid
Lead your Atmospheric Carrier Group to victory over rampantly expanding enemies!






Players: 1
Singleplayer
Map: OnyxCauldron1.6
Game:Zero-K v1.4.10.2
Created:10 years ago
Changed: 10 years ago (revision 123)
Played: 1890 times
Rated: 13 times
Rating: Your vote:
Difficulty: Your vote:

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The zepplins did not seem to work for me. They did not attack and one of them did not respond to movement commands untill it floated off the map.

Epic job on the Carrier model however! it looks awesome and feels super smooth to move around. Congrats on getting it done anarchid.
+0 / -0
They need a ton of forewarning to bomb targets, you can't twitch-micro them in short sight. So if you want to bomb some specific stuff, you have to spot it first and then send them on a precise attack order (and hope it doesn't go away before they reach it).

About 1000 (1500 to be sure) distance is usually enough though.

They do like to visit the nearby solar systems sometimes though >.<

P.S kudos for carrier model goes to picasso, not me :)
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Protip: Whack the top-left corner base first thing.

EDIT: Hmm, I won after killing last enemy con, while one singu was still alive...
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10 years ago
Should i make killing singus mandatory, even after enemy is guaranteed to have not a single com, con, or factory left?
+0 / -0


10 years ago
Well, when you put it that way, probably not. It just needs to say it's an optional objective in that case.

(Or does it already? I don't remember >_<)
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10 years ago
Doesn't say it yet anywhere.

What's our standard procedure to mark optional objectives? Just (optional) in text?
+0 / -0


10 years ago
I like the zepplin, but the model needs to be bigger and the weapon needs a visible projectile

the carrier is all kinds of awesome :)

lovely mission
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10 years ago
If weapon is not visible, then it's a bug with 91.0.

Larger zeppelin wouldn't fit in planes factory i think >.>
+0 / -0


10 years ago
best strat seems to be to knock out the chainsaw in mid with zepplins, then the singu top left. Carrier send to top right then along the top toward main base to clear up after singu blast. Use flying scalpels to hunt cons and stop the expansion and guard your base once the chainsaw is down.

am i rite
+0 / -0

10 years ago
nice mission
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10 years ago
Awesome would love too see that carrier added as a strider.
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10 years ago
Well actually id love to see it added to any fac the builds flying stuff if not striders.
+0 / -0

10 years ago
Is it intended that the zeppelins kill themselves when shooting the singu?
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quote:
Is it intended that the zeppelins kill themselves when shooting the singu?

If you are careful with them (reach target at full health, start turning right after releasing bomb) they have approximately 75% chance of surviving.

But... people suggested the zeppelin anti-static bomber as a suicidal singu penetration strike thing. So this is kinda intentional.
+0 / -0

10 years ago
Then... what exactly are you supposed to kill them with? The carrier? Cos everything else will basically just die, and you can't get it back...
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10 years ago
I just let the interceptors start shooting the singu then move the carrier to a safe distance.
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10 years ago
Yes the carrier. Unless you behave really dumb (hover over singu while shooting it) carrier can survive singu blast even when shooting it with own guns.

Dealing the final blow with interceptors avoids all damage whatsoever (except you'll need some time to replenish drone fleet)
+0 / -0
I've been killing singus that way already, however having the firepower to kill 3 singus right at the start but instead having to kill them one by one with the carrier is just.. frustrating.
+0 / -0


10 years ago
I think if you could legitimately do this and spread out to kill 3/4 of enemies with one blitzkrieg, that would be ... boring.
+0 / -0
10 years ago
Cool concept
i rate this 10/10
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