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Graphics request for planes deaths

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11 years ago
It would be cool if planes veered off course, spin (rotate around X axis), emitting smoke for about 2 seconds before striking the ground and then exploding (emitting debris), rather than just changing to a wreck that glides to the ground, or spiralling forever, or disintegrating in air, as they do now.

Likewise could gunships spin wildly (rotate around Z axis) due to thruster malfunction before crashing?

These changes don't have to result in damage to units on ground, though that might be an interesting result too.
+2 / -0
11 years ago
We already have these things implemented for when we go back to the future (96.0+).
+2 / -0
11 years ago
Will zk ever migrate to 96, or are you guys waiting for the next engine release?
+0 / -0


11 years ago
If i'm correct the last troubles with saving replays on 96.0 have been resolved now.

You can verify that by playing on any hosts with 96.0, and provide useful data by reporting if it ever fails.

If it actually works, then, well, there are very few reasons to not upgrade, and quite a few to do it.
+0 / -0


11 years ago
so 9.6 is trouble free?

do animations still stick?
+0 / -0


11 years ago
Likely, but that's a script issue that can be fixed.
+0 / -0
Lyth, they already have the 'gunships spin wildly' thing and , at least for the BD, and it looks awesome.

I agree that plane crashing looks pretty lame. It would be cool if instead of just drifting in mid air or getting vaporised, they get one or both of their wings blow off then explode or fall depending on how overkill it was. [like how, when caretakers explode, the head thing {nanosprayer?} flies around]
+0 / -0

11 years ago
imho crashing planes should no longer display radar icons (can be very confusing)
+5 / -0


11 years ago
quote:
imho crashing planes should no longer display radar icons (can be very confusing)

I have made my queries and this is unfortunately impossible at this time and in the foreseeable future.

(barring someone making an engine patch)
+0 / -0
Could we give planes higher gravity so they don't float off into space when they die?

Edit:I mean when they have lost all their health but still continue flying.
+3 / -0


11 years ago
AFAIK that's only a problem with Vamps, but it is still worth checking.
+0 / -0


11 years ago
It's conceivable to alter their physics after death. I'll look into that.
+0 / -0

11 years ago
yay! insta-set gravity to 9001.
+0 / -0
11 years ago
Well they could also have higher gravity when alive. Like planes have less gravity by default because people were afraid they wouldn't be able to take-off.
+0 / -0
quote:
Like planes have less gravity by default because people were afraid they wouldn't be able to take-off.

^ That's fully possible with advanced aircraft tags in spring physics (which ZK is using).

The aircraft are actually quite light because they generate lift depending on speed, and Spring aircraft speeds are kinda slow.

Practical homework: observe how paralyzed planes will eventually fall to the ground, while gunships will hang midair.

Unsure if giving aircraft better "wings" (i.e, lift-to-thrust ratio) would compensate for greater mass without causing hilarious issues otherwise.
+1 / -0
quote:
Unsure if giving aircraft better "wings" (i.e, lift-to-thrust ratio) would compensate for greater mass without causing hilarious issues otherwise.

What the hell, are we playing Kerbal Space Program here or what?

Edit: Wow, did somebody fix the "empty line after quotes" thing?
+0 / -0


11 years ago
quote:
What the hell, are we playing Kerbal Space Program here or what?

I assure you that the game we play here contains Zero Kerbal.
+3 / -0

11 years ago
Ever since BA had that issue where their fighters would get caught in infinite upwards tail spins and fly off the map into infinity, but only in circumstances rare and impossible to reproduce reliably, messing with aircraft dynamics has always been Dangerous.

But give it a shot, the gravity thing annoys me too.
+2 / -0