Capture the Flag mode is now live and sea has received a significant rework. The Ship factory has been redesigned and torpedoes can hit hovercraft. Spiders have a new unit and there are some tweaks to other units. Performance should be improved, especially in the lategame.
New Spider Unit
The Redback has been added to act as a conventional riot unit for the Spider factory. It is armed with a particle beam. Beefy wheeled raiders will give it trouble so use terrain (and Venoms) to your advantage.
Capture the Flag
Capture the Flag mode can now be enabled. The default mode adds flag capture as a victory condition. Additionally there are options to add Commander respawn and flag based resource income. See the wiki page for more information:
http://zero-k.info/Wiki/CaptureTheFlagSea Rework
All Ships and Subs are effectively new units so their changes will not be stated here. They are generally cheaper and have better defined roles.
Torpedoes can now hit hovercraft. Amphibious unit health regeneration is now based on water depth, not unit height. The main effect is that floating units heal at their full rate.
Balance Changes
Scallop
Buoy
Scalpel
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Damage 330 -> 310
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Can shoot into water.
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Always turns at full speed, this will significantly reduce time spent accelerating after small turns.
Puppy
Tick
Panther
This was the value before the previous version. There was a small nerf to other attributes in the previous version and reload time was reduced accidentally.
Fixes/Tweaks
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Significantly improved overdrive performance. This will be noticeable lategame.
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Razor's Kiss -> Razor
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Disarm damage is transferred when you morph.
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Capture hierarchy is preserved through morph.
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Fixed Mace and Lotus beam stutter.
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Minor unit selection shapes fixes.
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Minor fixes to aircraft rearming.
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Raise terraform snaps to increments of 6 when Alt is held. This is the height required to block vehicles.
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Fixed a delay in updating the movement speed of slowed ground units.