Loading...
Home
Home
Unlocks
Commanders
Map Bans
Polls
Play
Download Zero-K
Download the game, it's free! :)
Maps
Thousands of maps to pick
Replays
All your past victories, stored here!
Mods
Special game modes
Media
Screenshots
Videos
Presskit
Wiki
Index
Newbie guide
Don't know where to begin? Click here.
Video tutorials
Demonstrating both basic and advanced features
Units
Economy
Terraforming
Let's go play in the dirt!
FAQ
Frequently Asked Questions
PlanetWars
PlanetWars
Multiplayer online campaign
Ladder
Factions
The mighty factions controlling huge sectors of galaxy
Community
Forum
Discuss, ask for help, have fun!
Clans
Play with your friends or make friends while playing :)
Ladders
Statistics
Code of Conduct
Be nice, have fun!
Develop
Make the game with us
Privacy Policy
Contact
Contact the Zero-K team
Credits
Makers of Zero-K
Donate
Help cover the server costs!
OR
Zero-K Name:
Password:
Login
Forum index
>
General discussion
>
Development
>
XP, levels and unlocks
8 posts, 1591 views
Post comment
Filter:
Player:
sort
Licho
13 years ago
You have proably noticed XP and levels displayed in the system and you wonder what is it for.
It's part of upcoming system where you will be able to gradually choose new weapons, upgrades for commanders or visual specialities as you gain ingame experience by playing.
For some preliminary description, you can check for example
http://zero-k.info/Wiki.mvc/UpgradesProposal
or
http://zero-k.info/Wiki.mvc/Upgrades
Don't panic if your XP is reset, system is still in development testing :)
+0
/
-0
GoogleFrog
13 years ago
This is out now, so ignore the above post.
+0
/
-0
EvilSpaceRobot
13 years ago
i think it dont adds to game itself, its frustrating not having all options as a newbie ... in thend beeing overun or outgunned with uber units without having the choice to do the same ... it just adds some borring xp grinding time to unlock anything, nothing i would miss in a fullborn rts ... waisted time.
+0
/
-0
Licho
13 years ago
Fundamental of game balancing is that there are no "uber" units. Unit is as good as it costs (roughly).
+0
/
-0
[S44]Neddie
13 years ago
While that is true, Licho, it remains frustrating to have to grind for options, and it is often quite annoying as a player with few unlocks to try to fight heavily augmented commanders.
+0
/
-0
Licho
13 years ago
Well they were meant for new players, if you play the game first time, you need time to learn it anyway. Unlocks were meant to gradually introduce you to game.
And to prevent newbies rushing overpriced stuff and screwing allies.
As a veteran you know how to use stuff but unfortunatelly you are at equal footing with newbies now..
+0
/
-0
[S44]Neddie
13 years ago
On the other hand, this does provide an incentive for many people not to smurf, and for the people who can run multiple productive accounts, a way to extend the achievement system by starting over. That is a benefit.
+0
/
-0
frameworld
13 years ago
You can also build a Stinger farm and waste mass even if the Stinger behind can not fire :D
You can waste mass if you dig for oil to hide your com from sonar planes ...
You can suck your allies metal by upgrading your Com early and build 1000 nano turrets ...
There are so many ways to play it in the wrong way.
I think the unlocks should be unlocked by awards that you can win with battles against different AIs who are vulnerable by your currently newest unlocks.
+0
/
-0