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Explosions render bug

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10 years ago
With LUA shaders on, every time when an explosion big enough (DDM, nuke) happens, an expanding, non-transparent circle is drawn from its center. Videocards are two Radeon HD7970 in crossfire. Bug occurs on every single Catalyst version I've installed for last 1.5 years. Crossfire mode (even disabling it completely) does not affect the bug.
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10 years ago
Re-uploaded image:
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10 years ago
Try this.
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10 years ago
quote:
Try this.

Unfortunately, last of mentioned drivers (12.8) also had this glitch, not to mention that thread is 16 months old and all of the mentioned drivers will have issues in newer applications.
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10 years ago
I don't know then. Does it work fine with LuaShaders turned off?
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10 years ago
I have this, too, also on ATI GFX. Unfortunately, the engine devs refuse to fix bugs related to these graphics cards.
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10 years ago
quote:
Does it work fine with LuaShaders turned off?

It works, but significant amount of gfx effects is missing that way.
quote:
Unfortunately, the engine devs refuse to fix bugs related to these graphics cards.

That's sad to hear. Such a strange NVidia vendor lock-in especcially considering that Spring engine is an open source project.
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10 years ago
They say they don't have any related hardware to test it on (and also refuse to acquire any).
That said, if it's LuaShaders, is there any way of fixing it from ZK end?
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10 years ago
That looks like the situation in which the lups shockwave distortion would appear. Go into lups.cfg and disable distortions or just shockwave.
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10 years ago
Yes, it's caused by the distortion shading. Now, i unfortunately won't have access to my ATI GFX PC for 4 weeks, so i can't investigate this any further...
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