Loading...
  OR  Zero-K Name:    Password:   

Funnel Dgun

37 posts, 1542 views
Post comment
Filter:    Player:  
Page of 2 (37 records)
sort
11 years ago
Does funnel Dgun kill queen chix in one shot when the queen is grounded ???
+0 / -0
FIrankFFC
11 years ago
no
+0 / -0
GBrankSab
11 years ago
Nothing kills queen in 1 shot except starlight... but thats a 30 second long shot...
+0 / -0

11 years ago
No i think he was asking if it kills the chickens spawned by the queen. Not the queen itself.
+0 / -0
FIrankFFC
11 years ago
actually does i win button kill queen in 1 shot?
+0 / -0

11 years ago
actually, this lead me to search for iwin button on unit guide to lookup its alpha and it is not there!
+0 / -0
11 years ago
I dunno I found it depends. I've seen a funnel Dgun kill a Bantha in one shot. If the queen bounces off of a hill at the right angle it might fly out of the map or up high enough that the impact damage kills it.
+0 / -0
11 years ago
:/ hard to get queen to near the edge of the map
unless u get a few funnel to use dgun on the queen to the next funnel until u reach the edge of the map
+0 / -0
11 years ago
It doesn't have to be close, you'd be surprised at how far things fly. When I killed the Bantha it was pretty far away (maybe 1/4 of the map distance in).
+0 / -0
GBrankSab
11 years ago
Doesnt matter anymore... funnelweb dgun has been removed :/
+1 / -0
FIrankFFC
11 years ago
..what?
+0 / -0
11 years ago
T^T yea I know I was like spam building funnel one round and was like looking for that dgun button that dissapear T^T
+0 / -0

11 years ago
It doesn't really have synergy with the rest of the funnelweb, which is meant to stay at range, facing the enemy and use it's shield, drones and forward-facing gauss to hit the enemy. Not brawl into a huge pack and gravity gun them.

Though the juggernaut weapon was actually more interesting than anything else the funnelweb does so we'll like put it on another unit.
+0 / -0

11 years ago
Funnelwebs rebalance seems a tad heavy handed to me
taking away the dgun, reducing shield strength, reducing HP
all at once, no price mitigation

uhm, excuse eh moi?
It never overperformed in any game I was witness too and the dgun just added flavour(although it didn't really synergise I liked it), being that it was only useful when the funnel itself was vulnerable, up close and personal
+2 / -0


11 years ago
I never considered Funnelweb to be a real unit because it was just a bunch of stuff KR threw together which appeared to have no design behind it. Rafal said he would give it a second shield once he figures out how.
+2 / -0

11 years ago
Two shields? To what end, here?

You just need to add another weapon in the animation script to get a second shield...
+0 / -0

11 years ago
For such a jumbled unit it actually worked
And I was most happy to see the model actually being used

I lovea dat model XD
+0 / -0


11 years ago
With two shields it has double the power of 1 shield. One of my issues with the unit was that it broke with a single shield which held 10500 charge. This shield looked exactly like any other shield and even if it looks different I don't think many types of shield are worthwhile. So it could have two normal shields, after all, it has two generators. The issue is with the shield link gadget.
+0 / -0


11 years ago
I dont understand why you would remove the Dgun - it was weird and cool and it made me want to produce the unit, while not obviously breaking it. I understand that normal units need to be scalpel sharp at fulfilling their niche, but cant striders be a bit wacky and have characteristics that lack synergy?
+0 / -0


11 years ago
They can have many weapons up to a point but the synergy destruction was too extreme in this example. Funnelweb has a fixed forwards gun and a shield. Surely the counter to it would be to get in close behind it with raiders. Nope, instant death by lifting ability.

I think we will readd the lifting ability on some new unit. Maybe a unit which has gravity guns to pull units in and a lot of health to survive all the collisions. It could be an anti-unit type strider.

For now, Funnelweb could lose a lot of cost, 4.5k sounds like a good place to start. I'll do that shortly.
+0 / -0
Page of 2 (37 records)