+1 for the spam spider, but only because we really need other AA units.
=> mod the spider AA to throw nets and damage multiple units or add slow damage to the attack
+1 to the drone carrier, a flying Reef
why should the black triangle capture before attack with grav beams?
why should it attack some ground units like skuttle and too heavy units?
why shouldn't it throw the unit back to ground - or enemies?
-1 to walking factory - just mod cons to mobile builders like Athena and add mobile nanos.
+1 to massive transport - but do we really need a vehicle if we have teleporters?
+1 for long range unit launchers - but what's with Newton ?
+1 to teleport - recalim and build units otherwhere for 1/3 energy :D
=> but it would be imba without receiver
+1 rain controller, but what's with flooded land buildings?
-1 for lava controller - this make lava maps to king of the terra-hill maps.
-1 To meteorit controler - but do we have a anti meteorit controller like the anti-nuke then too - or do we need a starlight-solar-satelite to defend it?
=> I really dislike games where you can't build the biggest units available at least each third game ( Disco is inefficient if you can build Berthas with more range ).
I'm for a eco destroying licho with more dureability and less ground combat equipment except a single target weapon but with better AA and more temporary speed boosters