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More unit unlocks

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11 years ago
I have recently seen a lot of misuse of expensive units, this is crabe rushing, 2 bandits then an unsupported felon, BDs and a krow with no tridents. Were these units not locked a while ago? I think it would be better if they were locked and then made available on completion of a demonstration and test of how to use them. This would be better than a level dependent unlock because level does not show that the player is competent with the unit in question. Discuss!
+3 / -0


11 years ago
quote:
I think it would be better if they were locked and then made available on completion of a demonstration and test of how to use them.

Make the demo missions, and i will support your cause.
+5 / -0


11 years ago
Now that blastwings are unlocked again, we once more see hilarious blastwing-nub-chainexplosion-rushes. :D

"Oh so the bomb drones don't drop bombs, but ARE the bombs??"

I guess they all learn after that one time though, eh? ;)
+0 / -0
quote:
"Oh so the bomb drones don't drop bombs, but ARE the bombs??"

Maybe i'll go and change description to "flying bomb".

We already have "crawling bombs" for tick and roach, while "drone" is reserved for slaved units like companion-drone / funnelweb-drone / carrier drone.

One other exception to this rule is gnat.
+3 / -0


11 years ago
While your suggestion is a big step in the right direction Anarchid, now that I think of it, I'm not sure even the description "flying bomb" can prepare newbs for that inevitable chainexplosion. These aren't your average flying banelings...

Still, changing the description to be more accurate is still a good idea!
+0 / -0
11 years ago
I found that the mission editor works without many bugs in WINE so I will get on with it. I will do a blastwing tutorial first.
+0 / -0

11 years ago
quote:
I'm not sure even the description "flying bomb" can prepare newbs for that inevitable chainexplosion.


...this leads to the name:

"flying chain bomb with the chance of chainexplosion if used in a chain and the first chain bomb dies while the other chain elements in the chain are close enough to chainexplode from the first chain unit in a chain"

reading this post requires a +1 for "chain"
+3 / -0


11 years ago
quote:
reading this post requires a +1 for "chain"

Consider Roach. Doesn't have "chain", so consistency doesn't demand it.
+0 / -0
for consistency, i also demand a rename of the roach to something with includes the awesome word chain. also for any other unit that can explode. like coms on trololo. would then be chainplode commander.

dont take this seriously.
+1 / -0

11 years ago
+1 for nuclear death on commander XD
+2 / -0


11 years ago
quote:
I found that the mission editor works without many bugs in WINE so I will get on with it. I will do a blastwing tutorial first.

A blastwing tutorial actually sounds really fun. Infinite waves of blastwings (you get a new wave when you lose all your blastwings), and an enemy base + some units to destroy. How many waves can you beat em with? How fast can you do it?

Well, something like that comes to mind. :)
+2 / -0
Using them as landmines against approaching AA also should be in tutorial. They probably can be super effective against tight packs of wandels.
+0 / -0


11 years ago
I thought the unit unlocks were a good thing. When I joined, I had to unlock everything. The benefit of this was that for a long time there was always somthing new and cool to play with, but more importantly, I was getting the toys one at a time. Each unlock I played with the unit and figured it out before getting another one.

I think losing all the unit unlocks was a sad day, and it made smurfing easier.
+8 / -0
We need a mission where the player has to use Tremors and Catapults to kill enemy porc while his and his teammates bases are getting swarmed by enemy fleas.
Once he completes the mission while dealing ZERO friendly-fire damage with said units, he gets the units unlocked.
+0 / -0

11 years ago
@rafal[zk], thats nasty.
+0 / -0
quote:
We need a mission where the player has to use Tremors and Catapults to kill enemy porc while his and his teammates bases are getting swarmed by enemy fleas.
Once he completes the mission while dealing ZERO friendly-fire damage with said units, he gets the units unlocked.

Have we considered having a new default Unit Fire state for a factory: optimal? It could give each unit the "best" default fire state.
+0 / -0
Don't we already have such a state? If you go into the default states menu the first of 4 settings usually means the default for that unit. Or am i reading it wrong completely?
+0 / -0
quote:
@rafal[zk], thats nasty.

Why nasty?
The player would just need to set Hold Fire and manually attack the enemy porc. Easy, but many new players fail hard at that, so here they would get a chance to learn it instead of doing collateral damage and being raged on in multiplayer battles.
+0 / -0

11 years ago
quote:
Don't we already have such a state? If you go into the default states menu the first of 4 settings usually means the default for that unit. Or am i reading it wrong completely?

Could be, I don't know.
If that's true why doesn't it default the Catapult/Tremor to Hold Fire?
+1 / -0

11 years ago
Maybe because the units inherit the factories states if there is no alternative selected, just guessing here.
+0 / -0
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