Loading...
  OR  Zero-K Name:    Password:   

Outlaw is usless

88 posts, 2788 views
Post comment
Filter:    Player:  
Page of 5 (88 records)
sort
I recently saw 1 outlaw killed by 1 pyro even if the outlaw was repaired by caretaker it still died
why you guys nerf the hell out of these units?are you serious?
+0 / -0

11 years ago
I recently saw one Reaper killed by two Glaives. Reapers are clearly not powerful enough.

Seriously, this game has a GREAT REPLAY SYSTEM. If you can't take the time to link to the damn replay, then don't bother typing. Replays allow people to evaluate the CONTEXT of the event, not just "pyro beat outlaw".

Was one player better than the other?

Was there superior micro involved?

Was the player with the outlaw even paying attention?

Was there a bug?

We don't know because you can take the time to type up a post to whine about the balance, but can't take 30 seconds to link to a replay.

+0 / -0
11 years ago
Oh no, Outlaw is useless! The massive area slow it applies is totally not immensely helpful when you sweep the area with Bandits and does not help Rogues land their powerful shots at all! In fact, Outlaws now suck so much, they no longer deserve to be under protective shields of Thugs and you should never try to protect them that way!
+0 / -0

11 years ago
The outlaw is a powerful utility unit that faces down large groups in a way that no other riot can. Given this, it only makes sense that it's weak in a 1v1 against one of the game's heaviest raiders. It needs support now.
+0 / -0

11 years ago
Truth is the Outlaw cannot be supported because everything that it could use to support itself, the pyro can shoot through. It used to be balanced to a point that it could beat raiders when naked, this wasn't sustainable, now it's balanced to the point that it needs a shield or obstacle to work properly. It cannot use a shield or obstacle vs pyros. So pyros are very strong.

I've stated this a couple of times which is why I'm pushing for flames not penetrating shields, it should fix this issue.
+0 / -0


11 years ago
outlaw has ceased to be a riot and is now a utility unit - shields need a riot again.
+0 / -0

11 years ago
yes, shields need a riot unit. They can't stop ticks :(
+0 / -0
Bandit is a riot even while dps nerft.

But yes, i have no idea why flames of all things should be shield-piercing.
+0 / -0
11 years ago
yea shields need a riot ^.^ the fellon is totaly not a riot...

its not like a fellon can instagib 4k of glaives in about 10 seconds...

nope not at all XD
+0 / -0
11 years ago
I would say that the nerf was too drastic. Maybe to 35 would be better?
+0 / -0


11 years ago
Someone lups us some flame which disappears when it hits shields. Outlaw is a fine riot vs other raiders when not left by itself.
+0 / -0
11 years ago
i just played a game where even my zeus were having serious problems vs 3 outlaw and rougue/bandits/thug...

http://zero-k.info/Battles/Detail/179501

not sure how outlaw can eve be seen as weak, slow damage is lethal
+0 / -0
11 years ago
For its 250 cost....i consider it usless.
+0 / -0
11 years ago
forever try this

5bandits 2 convict 1 outlaw

unstopable steamroller force!
+0 / -0
11 years ago
1 hiden thick and your ball is dead
+0 / -0

11 years ago
And much better scalable than thug / outlaw / Felon!
+0 / -0

11 years ago
1 hidden tick would have killed the old shield ball as well :S
+0 / -0
11 years ago
No Floris...outlaw in retreat wont be stunned, and it can always detect that thick if you move...retreat, move and retreat.Now with the half dmg...thick will get closer to the outlaw.
+0 / -0


11 years ago
So do it like any other fac: sweep with raiders.
+0 / -0

11 years ago
but, but, then it isn't a hidden tick :S
+0 / -0
Page of 5 (88 records)