I would like to have it balanced with "you risk to lose it if you use it faster".
I though there were 2 retreat things for planes, not one to pull it off faster.
quote: tip: set repairing unit to repeat mode (green circle) and then draw a repair circle just at the position where the plane lands (on fac, airpad), so this repairing unit does nothing else than speed up the repairs. (if your repeated repair circle does not cover the airfactory's building spot, it will really only repair at the repair spot) |
But if a damaged bomber fly only over this area it can happen that the pad trys to repair a damaged bomber out of it's own range and will remain stuck forever (until you cancel manually).
I wish you could order nanos to do:
* queue ALT+repairCircle (c1)
* queue ALT+repairCircle (c2)
and the nanos would do c1 when they can, c2 if they can't do c1 AND automatically cancel c2 if there is a new possibility in c1.
Also I really dislike that you can't really differentiate between repair and build (only with area-selection).