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Bug: Line attack no longer works for planes

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Bug exists as of version 1.1.1.2 today:

By line attack, I am referring to the feature that allows one to order units to attack points along a line drawn by the user.

Steps to reproduce:
1. Make a few planes with a ground attack.
2. Give planes a line attack order (A, Alt+Click-drag, this may use Ctrl+Click-drag for some users)

Expected behavior: Planes will be assigned specific points on the ground, spread evenly along the drawn line. They will attack their assigned points.

Actual behavior: Planes will be assigned points to attack, as expected. All attack orders from the line attack are then immediately canceled. The attack order markers and lines disappear one-by-one, over the course of about a second, depending on the number of units. If the unit is close enough to attack before the order is canceled, it will execute the attack order.

Tested with Licho and Avenger.
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11 years ago
Appears to be fixed as of 1.1.1.4. Maybe it had to do with desyncs?
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11 years ago
The version check on this gadget was broken:
http://code.google.com/p/zero-k/source/browse/trunk/mods/zk/LuaRules/Gadgets/i_hate_cmd_set_wanted_max_speed.lua

This engine version breaks aircraft but the next one does not so we have a version check to see if the gadget is enabled. But apparently people can compile and make engine version be whatever they feel like so Linux people would have different gadgets enabled to other people. This causes desync and planes to not work if the gadget is not enabled.
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