Hi! my problem is that all units and factorys are white, ground textures normally grey..so its playable but sucks. But Shots, lasers and smoke are in normal colors... Only in BA mod the Tropical Map runs correct for a while..maybe 15min.
And i saw that spring eats memory up to 3GB..
I run a gentoo system with kernel 3.1.10
Grafikdetails:
01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI R520 [Radeon X1800]
Subsystem: Advanced Micro Devices [AMD] nee ATI Device 0b12
Kernel driver in use: radeon
x11-drivers*xf86-video-ati-7.0.0:0::installed (world)
media-libs*mesa-9.0:0::installed (world)
Description OpenGL-like graphic library for Linux
Homepage http:**mesa3d.sourceforge.net*
From repositories gentoo
Installed time Thu Nov 29 04:37:15 CET 2012
Installed using paludis-0.82.0
License MIT SGI-B-2.0
Use flags
USE
(-bindist)
(-classic)
(-debug)
(egl)
(g3dvl)
(gallium)
(gbm)
(gles1)
(gles2)
(llvm)
(nptl)
(openvg)
(-osmesa)
(-pax_kernel)
(-pic)
(-r600-llvm-compiler)
(-selinux)
(shared-glapi)
(vdpau)
(-wayland)
(-xa)
(-xorg)
(-xvmc)
video_cards
(-i915)
(-i965)
(-intel)
(-nouveau)
(-r100)
(-r200)
(-r300)
(-r600)
(radeon)
(-radeonsi)
(-vmware)
Errors in the infolog.txt:
...
Supported Video modes: 1920x1080, 1680x1050, 1440x900, 1280x1024, 1280x960, 1024x768, 832x624, 800x600, 720x400, 640x480
Video mode set to 1600x1000*32bit (windowed)
[f=0000000] SDL version: 1.2.15
[f=0000000] GL version: 2.1 Mesa 9.0
[f=0000000] GL vendor: X.Org R300 Project
[f=0000000] GL renderer: Gallium 0.4 on ATI R520
[f=0000000] GLSL version: 1.20
[f=0000000] GLEW version: 1.6.0
[f=0000000] Video RAM: unknown
[f=0000000] Installing OpenGL-DebugMessageHandler
[f=0000000] Error: OpenGL: source(API) type(error) id(0) severity(high):
GL_INVALID_ENUM in glGetIntegerv(pname=GL_MAX_UNIFORM_BUFFER_BINDINGS)
[f=0000000] Error: OpenGL: source(API) type(error) id(0) severity(high):
GL_INVALID_ENUM in glGetIntegerv(pname=GL_MAX_UNIFORM_BLOCK_SIZE)
[f=0000000] GL info:
haveARB: 1, haveGLSL: 0, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 4096, compress MIP-map textures: 0
maximum SmoothPointSize: 4096, maximum vec4 varying*attributes: 10*16
maximum drawbuffers: 4, maximum recommended indices*vertices: 3000*3000
number of UniformBufferBindings: 0 (0kB)
...
[f=0000000] Error: OpenGL: source(API) type(error) id(0) severity(high):
GL_INVALID_ENUM in glCompressedTexImage2D(internalFormat)
###that error comes around 15 times
...
###the rest of the log comes like this x100
GL_INVALID_OPERATION in Inside glBegin*glEnd
[f=0010279] Error: OpenGL: source(API) type(error) id(0) severity(high):
GL_INVALID_OPERATION in glBegin
[f=0010279] Error: OpenGL: source(API) type(error) id(0) severity(high):
GL_STACK_OVERFLOW in glPushAttrib
[f=0010279] Error: OpenGL: source(API) type(error) id(0) severity(high):
GL_STACK_UNDERFLOW in glPopMatrix(mode=GL_MODELVIEW)
[f=0010279] Error: OpenGL: source(API) type(error) id(0) severity(high):
GL_INVALID_OPERATION in Inside glBegin*glEnd
any tips how to handle that?
madigor