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Phantom teamkilling standing Phantom

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I now finally have proof that Phantom is currently bugged and does not only teamkill units which move into the projectile but standing units too.



Multiplayer B928490 6 on Intersection v4.1 at 26:25
+7 / -0

4 years ago
+3 / -0
+8 / -0
4 years ago
Its probably caused by the gun being inside the other phantom when it fires.
+0 / -0
4 years ago
+1 / -0


4 years ago
I suppose it could be time to make Phantom fire through allies, but not aim through allies. This will barely affect its usual behaviour because it won't try to shoot through allies.
+4 / -0

4 years ago
can we talk about penetrators lances killing penetrators lances next?
+1 / -0


4 years ago
Lances are much more difficult because the laser exists for a whole second. Having a Lance harmlessly penetrate an ally would be obvious.
+0 / -0

4 years ago
I didn't even though that it was bug. I thought that its game feature. Have seen this teamkilling many times. And its not so bad. Its good limitation against massing them in big ball and just insta killing everyting. Sharpshooters and lances is very strong units.
+1 / -0
4 years ago
Its a good limitation if it prevents them from shooting, not if they shot each other.
+0 / -0

4 years ago
If you reeeeally wanted to fix Lance to solve FF, it could have a ball of energy hovering somewhere above it, that shoots the laser at a downwards angle. Would look silly.
+0 / -0
4 years ago
Just an opinion: For as long as units like Lances don't initiate weapon discharge through friendly units, let them fry anything that gets in the weapon's path. I find it to be more fun when units can kill each other accidentally. Just not when they shoot each other because they don't seem to see that the other one is standing right there, point blank.
+0 / -0
4 years ago
Also, make the model a bit smaller...it looks like a moving stick :D
+0 / -0


4 years ago
If Lance teamkilling is a problem then the colvol could be made a bit lower, it's justifiable due to how flimsy and narrow the turret is.
+0 / -0