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Will there be any new unit factories released?

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4 years ago
I was wondering since the last few updates brought us bolas. Will there be any new unit type factories for upcoming updates?
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4 years ago
For sure, just need to bake them into existence
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4 years ago
I'd like to see a second ship-like factory someday to bring more variety to sea maps but it would be a lot of work. I don't anticipate it happening soon.
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4 years ago
Maybe a second ship fac designed more for beachheads(ship w/ legs...)
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I'd prefer not to rip off the Supcom Cybran ships too much.
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4 years ago
Obviously we are missing a whole line of Swimmer bots!
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4 years ago
I think ships could be splittable between a heavier and lighter fac just like vehicles are on land, but it'd indeed be a lot of work fleshing out these facs. One of the biggest challenges would be distinguishing the lighter ships from hovers.
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I would heart a new unit for Rover fac to help it stay relevant in larger team games. An EMP unit to help it deal with heavies and shield-balls (an anti-heavy?) would be great. Picturing something like the C&C Red Alert V2 Rocket, or C&C Zero Hour ECM tank.

Something cumbersome enough that it can't skirmish at all and relies on operating from a static position behind protecting units.
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4 years ago
Sea maps already is mostly hated. Sea play isn't popular and i doubt that second ship or another sea fac could change it. However i would like get back long range sub who once belonged ship fac. Even if its built in strider fac.
There was speculations about amphibious tank fac.
There is no much point add new factory because most players doesnt have learned even half of currnet and even less how to use them correctly.
+1 / -0

4 years ago
Rovers already have anti-hevy. Its named deminatrix. Very annaoying unit vs minotaurs.
Most facs lack direct options vs big shield balls. Rovers have at least badgers (i would not be against if this unit would be replaced and also tremoer as well) who can be spammed in masses against shield ball. Every lubster can spam them.
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4 years ago
Still waiting for Parzival (@Qrow) train factory. He made such great ideas. However no one still was made. :/
+1 / -0
quote:
Rovers already have anti-hevy. Its named deminatrix. Very annaoying unit vs minotaurs.

Dominatrix is not antiheavy for some months now, and while it's somewhat anti-shield with its cap-ray completely ignoring them, it is outranged by both Rogue and Felon while also being more expensive than Racketeer and much more vulnerable to Snitches.

By the time the Minotaur cost matched in Dominatrix completes capturing that Minotaur, it pushes your front, kills your eco, and then goes to walk off the capture damage with no consequences.

Building Dominatrix in current-state ZK is almost always a mistake. If it works for anything more than a one-time play before the enemy counters it, that it is because your opponent made some bigger mistake. This is even more prominent in teams.

---

A non-crazy skirmisher rover like the tesla tank concept i proposed earlier could work imo - either with lightning arcs, or with lightning balls. EMP is inherently antiheavy and anti-shield. A deployable antiheavy sounds like it's a different kind of Fencer.
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4 years ago
In before train factory meme.
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SErankGodde
quote:
In before after train factory meme.


FTFY
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4 years ago
Chicken factory?
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4 years ago
Dominatrix is pretty oppressive if supported. Turning your own units against you sorta ruins your formations and attacks.

Zero-K is an evolving game so who knows. But right now it feels like the game already pushes the envelope in that regard, specially since factories are designed to have flaws so a player can't just learn one fac and specialize in it like you might do with factions from other games. You need to know how to play if not all, at least most factories to play well. That's a lot of units to learn.
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4 years ago
Silly ideas:
1) Wheeled ship factory
2) Bots that can turn into light vehicles to move faster and take reduced damage, turn back into bots to climb steeper terrain and have faster turn rates, aiming speed, and better juking potential
3) Light jumpbots
4) Crawling bots that can burrow to set ambushes and take reduced damage, possibly some can fire while burrowed
+0 / -0
4 years ago
Morph factory!
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4 years ago
Factory factory, produces deployable factories.
+1 / -0
I brainstormed some ideas for a burrowing factory. Its units would be bot type movement with, of course, most of them able to burrow.

Addict, light raider that can burrow
high dps, but low range and health
Reviler, Riot bot with a gatling gun
high dps and spread. capable of burrowing
Molotov, skirmisher with incendiary rockets
low arc, high aoe
Dealer, very quick engineer that can burrow, useful when used with raiders to heal damage and reclaim wrecks deep in enemy territory
low hp means it must try to outrun opponents and find a spot to burrow
Streaker, EMP rocket artillery
Disparager: Basic assault armed with two high velocity plasma cannons
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