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Imperial tactic #5 Cancellation of the apocalypse

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There are time where the imperium finds itself in an final situation for the evil enemies of the empire have conspired to secretly build a nuclear launcher before the expected time and out of our knowledge. we unaware of this impending Armageddon decided to make a strategy.

A strategy to cancel the apocalypse....

For our enemy has their nuclear launcher defended by the most efficient anti air defensive weaponry.... The Artemis.
An extremely long range AA system capable of obliterating entire fleets before they even reach the battlefield. For its main targeting system are radars. Which just made its greatest strength become its greatest weakness. An air squad formed by none less than 3 Singularity bombers. owls and thunderbirds arrived at near distance to the enemy apocalyptic machine before it fires its evil charge.

¿What must be used in this operation?

A.- Singularity bombers
B.- Owls
C.- Thunderbirds and Gnats

¿Why?

A.- The singularity bombers once in range will drop an explosive charge powerful enough to finish once it for all the enemy triumph card.
B.- Our Stealth Owls as Our eyes on the skies will blind the enemy radar systems which will leave the the enemy unaware of our incoming push to their machine!
C.- The thunderbirds and Gnats will have the mission to stun all enemy AA defenses near to make the bombing path even safer. and ensure the obliteration of the enemy final weapon.

For we are the only ones that can unleash the power of the old gods over the surface of the worlds... None else can have such power under our sight.
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4 years ago
(sorry man i think you really work hard on these strats but in obligated to tear them apart)
quote:
There are time where the imperium finds itself in an final situation for the evil enemies of the empire have conspired to secretly build a nuclear launcher before the expected time and out of our knowledge. we unaware of this impending Armageddon decided to make a strategy.

so you got nuke rush'd. there is four ways it can turn out:
- your air player is diligent in scouting and fing it when the trinity is 10% complete. you build a antinuke and done
- your air player wasn't diligent but realised their mistake and scouts it while it's 80% complete. you all assist the antinuke and done
- they fire the nuke and win.
- they fire the nuke and you all bite the bullet and assist the anti, getting it done before the next nuke.

if you really had enough likhos, Tbirds and gnats to execute that strat then either you would've already won or the enemy would have a butt load of artemis (2-3, spaced out and supplemented by other aa)

and if the map was small enough that the owls with do anything then you should have a silo with eoses ready to fire.
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