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Imperial tactic #3 Radar curtain

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4 years ago
Another tactic i want to share is the: Radar curtain.... a very ancient tactic almost forgotten by Spring players.... This includes. Total annihilation, NoTA, Tech annihilation and Even supreme commander players.
It was commonly called: The secret front. The very basics and concepts of this tactic are still in the wiki of spring engine. https://springrts.com/wiki/The_Secret_Front
Its about having a secret weapon, push. or army a front that the enemy is unaware of its existence. By hiding this events the enemy would not be able to retaliate because she/he wouldn't even know that this even exist. A silent growing problem that will end up killing the enemy. Not for the lack of firepower. strategy or either.... force. The enemy would just lose at this because they didn't even know it was happening in the very first place. Its just like realizing that the person that has been serving you tea has been poisoning it. Once you get realize. its already too late.

What do we need?:
A: Corneas and Owls. Mostly owls to quickly cover areas of the map that the enemy cant control.
B: we need a secret weapon or plan that the enemy isn't prepared for.
C: super exposed fake super weapon or endgame tactic. a distraction. (placed in a position where the enemy would see it intentionally) But be careful to don't be too direct)

¿Why?
A: Corneas and owls can stealth the radar and heat signals from all allied units within range. making long range weapon systems. literally useless. the enemy would have to force fire on every single target. Besides they wouldn't do it because they don't even know its there.
B: This super weapon or end game tactic that our enemy isn't prepare for is something that must totally unrelated to the battlefield he is deploying his/her efforts for. (For example lets say our enemy has been building a lot of shield bots and has been preparing a quick push to destroy our frontal base position for he has seen a fake zenith on that place. (the zenith is totally real but it would be built at such slow speed that it wouldn't even be complete and it wouldn't affect the economy that much. (but the enemy totally unaware of our secret push or weapon she/he will just keep pushing on our fake zenith for it cant be ignored.) for example lets say that our secret weapon is a detriment with a teleport unit hidden near the enemy base.
C: The super exposed fake game ender weapon. the fake zenith would be at a not really important part of our territory. and once the enemy gather its forces and send the attack directly for our fake zenith. in that very moment we would teleport the secret detriment to the teleporter bot near the enemy main base. once there with most enemy forces at our defensive positions would just leave the path open for our detriment jus to finish the game for it is our secret front. Where the true intentions of the empire are shown in battle....

For our true power can be never known for sure...

That is all for now. Thanks for reading and long live to the empire.
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4 years ago
Are you talking about FFA?
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4 years ago
very good on paper. a few pointers:
- tremor
- scouts
- tremor
- for a det+escorts you can build a DRP
- tremor
- they can just silo the superweapon
- tremor
- det is easy to counter
- tremor
- owls and corneas are metal that can be spent on a funnelweb or a dante. they also use E that can be soend on more metal.
- tremor
- owls are susceptable to artemis
- TREMOR!!! (feel like that's the elephaant in the room)
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4 years ago
On a note of this, probably the most cost effective version of this is a bunch of corneas. they cost 600 metal(a lot) then have like 720 range of radar jamming. You can turn the cloak field off, so that the total energy cost is 1 energy for cloak and .5 energy for jamming, saving like 15 energy for overdrive. The cloak field will reach full size in 20 seconds, and will decay to nothing in 5 seconds.

A single cloak field can be pinpointed by identifying the curve that exists from when radar blips appear/disapear, but it's much harder to pinpoint when uncloaked units are radar jammed in an area which you have partial LOS over, and when multiple cloak fields intersect.
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4 years ago
Cloak bots also should woprk like radar jammer at least they worked time ago. And they can aslo deplou cloaking field around.
Cornea is op thing. Cloking field was op all times.
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4 years ago
I did a few owl only games in (cobble/)lobpot before, very dangerous. Enemy often doesnt notice whats happening to him. Its something so scary i dont want to fight against, stopped before cobbles copyed it. Im perfectly fine if that tactic gets/is/stays forgotten!
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4 years ago
Jamming and cloaking fields are great for reducing the overall effectiveness with which the enemy fights you, specially if the're heavily reliant on artillery/skirmishers.

However, a "secret front" is neither viable nor necessary in Zero-K. Maps are too small to allow one, but that also means a secret strike group can be assembled in your base and sent to the front within minutes. You can surprise the enemy with a sudden rush of units they are not prepared for to the frontline.

In fact, striders and superweapons tend to do this by their very nature of being a single large metal investment. You don't normally see a Dante under construction unless you're air-scouting quite diligently.
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4 years ago
@Schneeeule
quote:
I did a few owl only games in (cobble/)lobpot before, very dangerous. Enemy often doesnt notice whats happening to him. Its something so scary i dont want to fight against, stopped before cobbles copyed it. Im perfectly fine if that tactic gets/is/stays forgotten!


replays?
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