Loading...
Home
Home
Unlocks
Commanders
Map Bans
Polls
Play
Download Zero-K
Download the game, it's free! :)
Maps
Thousands of maps to pick
Replays
All your past victories, stored here!
Mods
Special game modes
Media
Screenshots
Videos
Presskit
Wiki
Index
Newbie guide
Don't know where to begin? Click here.
Video tutorials
Demonstrating both basic and advanced features
Units
Economy
Terraforming
Let's go play in the dirt!
FAQ
Frequently Asked Questions
PlanetWars
PlanetWars
Multiplayer online campaign
Ladder
Factions
The mighty factions controlling huge sectors of galaxy
Community
Forum
Discuss, ask for help, have fun!
Clans
Play with your friends or make friends while playing :)
Ladders
Statistics
Code of Conduct
Be nice, have fun!
Develop
Make the game with us
Privacy Policy
Contact
Contact the Zero-K team
Credits
Makers of Zero-K
Donate
Help cover the server costs!
OR
Zero-K Name:
Password:
Login
Forum index
>
General discussion
>
Add festivities unit - nCoV-2019
8 posts, 384 views
Post comment
Filter:
Player:
sort
NorthChileanG
4 years ago
This has to be brought up - longest holiday to date (may turn to indefinite), weapon should turn units to zombies, should multiple on wrecks like puppy.
+0
/
-0
ddaboqepp
4 years ago
an idea!
a plague infect units that dont practice proper social distance,
infected units turn into zombies on death :D
+1
/
-0
Anarchid
4 years ago
I have a half-written gadget for a zombie missile somewhere.
+2
/
-0
Batman
4 years ago
i think it would be easier and more realistic
5% of units randomly die every minute
+0
/
-0
the_green_squig
4 years ago
We already have one. Storage kills eco just like the virus, and the more there are the worse it gets.
+1
/
-0
ddaboqepp
4 years ago
as a user of storage, i reject that statement.
storage is boss
+0
/
-0
Jamtime360
4 years ago
Start of a new idea
Somewhere between 10 to 30 minutes a randomly chosen unit of value>100 becomes "Patient Zero".
Patient Zero will not display signs of infection, giving players little foresight into it's whereabouts.
Upon reaching a critical elapsed time of 120 seconds,
+0
/
-0
jiero
4 years ago
Random infection but player do not get a warning sign just unit is slowed without status bar, toxic, and if the slow effect maxed up, the unit just die a toxic wreckage radicate same slow toxic around.
32 ELMO is a proper range. This shall affect shieldbots most as they stay close.
+0
/
-0