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Djinn teleport on uneven surface locks units in place

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4 years ago
this replay is an example:

http://zero-k.info/Battles/Detail/861437

At 21:55, LordNO activates a Djinn behind Jasper's base in the uneven hills. He starts teleporting spiders and a scorpion only to fine that they're all stuck. I'm not certain, but my bet is that this error cost him the game - he was in a great position right up until he lost ~5000 metal that way...

Any insights into what went wrong here?

also, just watch this replay anyways for the first few minutes. You won't be disappointed.
+0 / -0


4 years ago
I have not watched the replay yet, but my recollection is that the bumpy areas have modify unit speeds to zero. Teleportation doesn't check for movement, just for buildability.

This fixes it: https://github.com/ZeroK-RTS/Zero-K/commit/8715e7e59b2cd9919c1d98b74e2a89255981d1b7
+1 / -0
4 years ago
Sorry, I'm not sure how to apply that code... Is this a widget script or something to fix it?
+0 / -0

4 years ago
No, just wait until the next release.
+0 / -0