why storages ARE needed
1. they're cheap (a investment of 100m will return 500m in case of overflow)
2. Overflow is inevitable - reclaim. if the enemy is advancing upon a reclaim field you need to reclaim the shit asap which means OVERFLOW
3. it saves micro (duh)
4. You can enjoy the game better when you dont have to worry about mass overflow
5. did i mention burst demand?
Why auto-metal share IS needed:
1. if im going all-in on the trollcom then i want to not worry about facs yet i dont want to take up metal. so i want to donate a part of my income to my teammates so they can do some work (this applies to micro-intensive units as well
What auto-metal share needs:
1. at what percentage (of buffer) should auto-share start (default 100%)
2. how much of income to share (default 100%)
3. top (%) of your team you want to give more to (default 100%, so everyone is equal)
(you can't give everything to one player as nubz will be even more upset at the army difference, favored players get 3x metal)
4. players with (%) of metal buffer full to be ignored (default 80%, so anyone with 80% or more metal wont get any onerflow share. if everyone is over this threshold then it will be given to the player with most remaining storage (Not percentage based))
problems:
1. people creating smurfs to get more income