quote: If you thinking of space elevator this doesn't mean the gunships/plane elevation selection strategy will be wrongful |
To be straight, this is just one of the many ways in which your proposal (arbitrary player controls for gunship altitude combined with cylinder range for all weapons) does not lead to your goal (players actively microing this for fine tactical advantages).
Another, and quite more disastrous, would be that the correct tactic for any use of such gunships would be spending all of their free time to ascend as far as possible out of the reach of ground units. And if you impose an artificial ceiling to such ascent, then this new ceiling simply becomes the
cruise altitude of the new gunship system. Essentially this amounts to using their behaviour as-is, but letting them fly higher.
Not only does this proposal completely destroy flex-aa and all ground interactions for no reason, it is also not even an improvement over zenfur's proposal.
(Which is quite reasonable; i can't find any too glaring holes in it for now. You could perhaps build a space elevator with zenfur's prposal though by having an armed transport target an enemy unit carried inside another armed transport, who is targetting a unit inside the original transport, causing both transports to constantly oscillate higher and higher to reach their target)
quote: Don't be that pessimistic Anarchid because in programing there isn't a thing that can't be fixed, and I tell you this from somebody word who has at least 10 years of experience in the field. |
It is perhaps unkind of me to mention that, but this made me laugh.