Loading...
  OR  Zero-K Name:    Password:   

Programmer for a widget needed

6 posts, 493 views
Post comment
Filter:    Player:  
sort
4 years ago
Hi folks,

I'm looking for someone who can develop a wdget.

It's about logistics.

It shall check the amount of units on the field and queue up missing units of a set limit, like set to 5x Thug and if 2 gets killed, 2 will be queued for rebuilding.

Also it needs some logic for prorities, like check first prio1

30x raiders, Prio2

10 skirmisher, Prio3 = 5 riot.
To support multiple factories, it should not consider unit typer rather then unit names,
This will allow to set 30 fleas, 10 recluse and 5 outlaw.

A very basic description could be https://www.plantuml.com/plantuml/img/FP2zJiD048HxFyLqiGlSqIG8nKeG1JGG0HBTSLxRgzXtrjrUKDwUFLkXsv-PsK-xZsA2f6ai064P2TyK_DqBlhZjIR1falYJU7lUg68H5rfiJxhxS2nuvObbfoFdXH2u7qGR80ja89Z99oVm7LgA7AX5Kbk4SMtUSy0Ss0UMAumDFiR5rHahEgHOBs5FTL_Z7kzannG9ZreVlBkmrQ3SD77cjJe4ywCMqlGCb5a3pMHMgErX87k-4OnyeTqovmvbaziRxWEErB5Jsayp9geob4DvfLWj1erwIvG84yV8hbyZrp2zpTt_NVmEh5yjdyr4K4ZlUg-6gYYY-BdOgpf__my0

What do you think?
Hw much time or effort will it need?

Yours forticulus
+1 / -0
4 years ago
is this for use against ai and players?
in that case it would be a detriment (hehe) to your skill as a player.
as the battle progresses the units you will need are very different from moment to moment, limiting yourself to 5 thugs and 5 roughes at all times (example) is likely going to cause you to lose most fights. it is predictable, inflexible and inefficient.
you could argue that you can change the units and amounts you want, but this you can do by looking at the battlefield and building the units you need in that moment.
going back to configure a widget everytime you need diffrent army compositions sounds like a wonderbard apm sink, you should learn to make use of the factory hotkeys and stay ahead of the opponents army in couter ability
basicaly you re cutting on the time it takes to queue an army (seconds?) and adding to the time it takes to respond to your opponents army, which is quite often already taking too long (acquiring intel, building counter, moving into place, striking)

yours truly the dream catcher
+3 / -0

4 years ago
Line move and target seem to be good enough for the good players.
+0 / -0
4 years ago
Even if you don't wanna handle your whole army management to such a system, it could be useful in a lot of edge cases, such as always having a small force of scouts/raiders ready to go, automatically replacing constructors who got toasted in the frontlines, and other specialist units you need in small numbers.
+2 / -0
4 years ago
How do you actually do widgets? is there a tutorial or something? And how do you use widgets? I never used one
+0 / -0

4 years ago
There's a page on the zero-k wiki entitled 'Widget Configuration' which starts off with, "This is a page is intended to be filled with some commonly asked about configuration questions which can be solved with relatively simple changes in the non-advanced menu." I can't find a link to anywhere else on the zk wiki explaining widgets. I've edited the wiki a touch, adding some steps to make widgets work. Is it good?

(Widgets now also redirects to Widget Configuration.) I know that there are online repositories of widgets, but I don't remember where they are, do you think it would be good to add links to them accesable from here?
+0 / -0