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Title: MM 5820: 1v1, Rank Neutron Star
Host: Nobody
Game version: Zero-K v1.7.10.0
Engine version: 104.0.1-1398-g7442945
Battle ID: 791917
Started: 5 years ago
Duration: 19 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
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Team 1
Chance of victory: 55.9%

GBrankdyth68
Team 2
Chance of victory: 44.1%

ATrankATOSTIC

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Interestingly, I lost this game because I didn't understand the attrition counter. In particular, I didn't realize it was only showing the value of things killed in LoS of my units and completely ignored all my Emissary kills.
This caused me to drastically overestimate how much in the way of defences and army ATrankATOSTIC had, making me far too cautious.

I would have pushed more (particularly at ~13 mins) and raided more (throughout the second half of the game) if I'd realized this.

PSA: Watching replays of your losing battles can be quite enlightening, you might not have lost for the reason you thought.
+2 / -0

5 years ago
Your minotaurs were pretty much useless thanks to the placeholders, and they do badly enough just vs moderators. Pure ogre+emissary was the way to go, or even blitz+emissary. You didn't fac switch when you had the chance, either.

If you'd had more mobility you might have been able to take advantage of that window.

That said.. jumps are freaking hard to play against vs someone skilled at using them, and ATrankATOSTIC is op, nerf he.
+0 / -0


5 years ago
The point of Minotaurs is to slow down Moderators and give them something to shoot at while the Emissaries kill them (if supported by Emissaries that actually have vision to the Moderators the Moderators shouldn't be able to kill the Minotaur before taking more casualties than the Minotaur is worth). They're perfectly good at that task, while Ogres would let me be pushed too much (to be fair, Stingers would have served very well as a defence force).

Tanks is actually a great fac for fighting Jump, I just misjudged the situation.
+1 / -0


5 years ago
quote:
In particular, I didn't realize it was only showing the value of things killed in LoS of my units and completely ignored all my Emissary kills.

The first version of this thing had the kills counter called "CK" for confirmed kills for a related reason. But that was not any less confusing because who the hell knows what CK is?
+0 / -0