we need to know the format first BO3? BO5? fixed mappool or winnerspick?
good 1v1 maps (the ones with a * are my own favorites) :
symmetrical:
*Red Comet, 12x8 (cant have spring without it, open lots of mexes to be made)
Comet catcher 12x16 (Red Comet but even better/worse, might be a comet overkill to have both)
*DunePatrol 12x8 (with a texture fix maybe?, plays a bit like RedComet but with some small ridges to play with)
WanderLust 10x8 (nice small botmap, allows for lots backstabbing attacks)
*TitanDual 10x10 (open veh map)
Intersection 10x10 (new saktoth map, nice combination of bots, veh and jumper)
Hide&Seek 14x14 (nightmarish low metal raidfest, has nice options for jumpers and spiders)
*Bandit Planes 16x16 (also good combination for bith vehicles, bots and air)
Alien Desert 12x8 (open vehicle map)
Avalanche 8x8 (small rush map, very close start positions)
Trojan Hills 12x12 (same as bandit planes but bigger)
*IntoBattle 12x12 (lots of flat areas and mexes are placed far from each other)
Vittra 10x10 (good bot map, lots of room for raids, radar placement is tricky)
Desert Cliffs 8x8 (small, high hills and valleys)
Altair Crossing (Small rush/reclaim map. Might be broken with puppies, as most maps with too much reclaimable features.)
a-symmetrical:
GeyserPlanes ( very a-symmetrical map. Mex output is tricky. Lots of geysers that cant be taken )
Archers Valley (standard ZK map allows for all labs, plenty of metal)
I think it is best to stay away from maps with a lot of reclaim and watermaps. Reclaim maps because of puppies. Water maps because water seems to be too much a WIP area of ZK)