So I was playing the random generated map that is on the team autohost and noticed something.
I like the maps we get, or at least most of the time, but I have a difficult time to pick at a glance a fac that would work well because the terrain is difficult to grasp. Trees are a nice feature, and clumping them is a nice touch, but the ground is mostly all grass everywhere until there is either a very steep cliff or the elevation fell below water.
Adjusting the tilt of the camera or using the elevation visual helps gauge what the paths are, but as soon as you turn that off or set the camera back to a playable angle, the maps mostly look like a large green square.
The other maps use different terrain textures to indicate features. For instance if the terrain is flat there is grass/roads/concrete... but around or next to that flat land, where elevation changes, you'll see sand, dirt, rocks (not reclaimable, just a visual aid to indicate change in terrain). I'm thinking it would be nice if average elevation was grass, lower was sand and higher was dirt/rock. These are just suggestions, they could be anything else so long as they are different so that at a glance, a player can see there is a plateau here, "hallways" or valleys there, a hill here... stuff like that.
It's functional, but it would also look nicer than a big green square.