For enemy turrets:
I had only experienced with Stardust thus far. They seemed to be able to overshoot their indicated range on some occasion. In one instance the indicated range was way off for a raised Stardust, though not in the replay.
All of these were before the latest update, at least when I could notice.
For own units:
Does the indicator takes the terrain elevation into account? Sometimes targets cannot be attacked even when they seem to be in range. I understand that terrain can block line of fire, but it also blocks vision, right?
Had anyone else similar experience?