Thankyou for the comments, I'll try to respond without sounding crazy ( it's early here :) )
A) the Move States are an Important feature that I like ( some units that I place close to the Green Zone as sentries are ordered to stay put ( not that they ever listen :) ) , However,
if a Hostile unit shoots at a Mace, That Mace will usually not take it laying down
( so, I am thinking it might be weapon-range based and I am complaining about not paying attention to the range of a unit more then their AI abilities )
B) The units involved were usually Rover made and Not to kick the Rovers, my Commander was ordered to go inside the Green Zone last night while other units were taking on hostiles, but Nooooooo he had to stop and smell the muzzles of enemy units ( he died ).
( I used the Green arrow to order the move, not the grey : he should have simply followed the order and not attempted to engaged the hostiles )
C) I do play " other games " and as you could tell from my 'HuntNearestEnemy , I gave that order a few times in .xml.
( my name is in the credit roll of the game I like best )
So, yes, I do have some expectations & this game pretty much does live up to them, But, as I said, perhaps I am just not looking at the unit's weapon range.
I don't know. It might just be more me then them.