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Campaign Feedback - Shieldbots and Caretaker

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This thread is for feedback for the following campaign missions, initially released Sunday 5 November 2017:
  • Phisnet-3617: Unlocks Shieldbot Factory, Convict, Bandit, Thug, Outlaw
  • Jochu: Unlocks Rogue, Vandal, Razor
  • Altaris: Unlocks Felon, Storage
  • Ogurlo: Unlocks Racketeer, Aspis, Aegis
  • Zooph V: Unlocks Snitch, Iris, Cornea and Geothermal Generator
  • Yeta: Unlocks Caretaker, Pylon

Useful feedback you can give us includes:
  • Did you experience any technical difficulties? (If so, it would be great to get infolog, screenshots if appropriate, etc.)
  • What difficulty level did you play the mission on? (The options are Easy, Normal, Hard and Brutal.)
  • How difficult did you find the mission? (On a scale of 1-10 or something.)
  • Were the optional objectives all too easy? Too hard? (The aim is for each mission to have some easier and some harder ones.)
  • What were your biggest challenges in completing the mission?
  • Were the main objectives, optional objectives, and hints clear? Were they useful?
  • How enjoyable was the mission? (On a scale of 1-10 or something.)
  • Any other specific feedback about the mission.

Other Feedback Threads


[Spoiler]
+4 / -0
7 years ago
I played on normal because i think a player who has played online a little bit and decently understands the game should be able to do the missions on normal first try.

Phisnet this map it self wasnt that difficult but it was fun only to get the bonus objective i had to guess which is irritating. difficulty 3/10 fun 8/10

Jochu was very difficult because your anti air units walk faster than your normal units leading them to die. there wasnt any hint on that. By the way overdrive wasnt explained in any of the missions yet. difficulty 7/10 fun 5.5/10.

Yeta this map was very straight forward and didnt have any troubles. difficulty 2/10 fun 8/10(i like explosions)

Ogurlo this map wasnt fun. I did the shields and the rackteers and easily killed the storage and the strider factory, but then i still had to kill the striders(there where 3) because the strider factory was down they had alot of eco to rebuild and make spiders leading to the striders being very hard to kill. difficulty 8/10 fun 2/10.

Altaris this map you need to get out felons. it takes a lot of time to get 3 of them to watch your expensions and your base during this time i got raided by scorcers and lost the storage and other things. It took me along time to get enouth eco to outproduce the 2 of them who also used fencers which outranged all of my units. difficulty 8/10 fun 2/10

Zooph5 this map i havent finish the time im writing this. First i get the geo up and then the other geo. By the time im making a decent amount of units he already has 75% of the map and then he bypassed my defence with units when i didnt pay attantion for a second losing an intire base of eco. difficulty 10/10 fun ?/10

Maybe this is because im not a good player but i do understand most of the mechanics(overdrive which hasnt been explained). Leading me to think that a new player should go on easy. And sorry for this horrible english i have dyslectia
+2 / -0
7 years ago
The hammer mission was hard on brutal. I couldnt actually force my way down the middle with hammers. Ended up just massing rocko/warrior and erasing sides. Eventually just eco win. Hammers not really needed. Not the best scenario to show them off.
+1 / -0
quote:
Maybe this is because im not a good player but i do understand most of the mechanics(overdrive which hasnt been explained). Leading me to think that a new player should go on easy. And sorry for this horrible english i have dyslectia

Thanks for your feedback NLrankkoenradar , that's very detailed and helpful.

The last few Shieldbot missions are indeed quite hard - I'll see about making them more generous on easier difficulties.

In future weeks there will be some easier missions released again, which would let you get more unlocks, modules and commander levels before tackling the hard Shieldbot missions. The release order is a bit unfortunate in this case, my bad :(

quote:
The hammer mission was hard on brutal. I couldnt actually force my way down the middle with hammers. Ended up just massing rocko/warrior and erasing sides. Eventually just eco win. Hammers not really needed. Not the best scenario to show them off.

My goal for (at least some of the) Brutal missions is for the player to have to use a wider variety of units and strategies, since Brutal players don't need to be gently introduced to what the units do. That being said, if Hammers felt useless that's a bad sign. I'll have a look into tweaking that.
+1 / -0
7 years ago
The issue was that the AI just kept massing units down the middle. There were so many that eventually the scouting cons get discovered in like 3 seconds. Without them to spot targets hammers are useless as hell. Also all the units press forward all the time, meaning if the hammers actually got in range of the static defense they would just die to units. I tried to make them work for the first 10 minutes or so, but that made me almost lose.

An idea:
The sides were very lightly porced. Maybe shift heavy porcing to the sides. Many units do not go here, so the con/hammer combo would do well here. Increase unit sending down the middle such at you cannot win without taking metal from the sides.
+0 / -0


7 years ago
I had no trouble with Hammer on brutal.
+0 / -0
I found the Snitch mission weird because the AI kept making Reapers (on Normal) which snitches are terrible against. The initial attacks had one Kodachi to set off a Snitch, and that doesn't even make cost.

I had Racketeers anyway, which defeated the lesser and bigger tanks alike; but i didn't make even a single Snitch and i made the Iris only for the bonus objective.

I had to farm AI mexes to get the bonus objective because if i just took the AI's entire base as fast as possible it would not contain enough mexes.
+0 / -0
EErankAdminAnarchid That sounds like an out of date version of the Snitch mission (as of a few days ago). The destroying mexes optional objective no longer exists for the reasons you describe, and the AI's factory selection is different now.

Did you play it in stable chobby?
+0 / -0


7 years ago
Ah, yes, that explains it. I played it in dev chobby, still catching up on stable.
+0 / -0


7 years ago
Stable version of snitch mission has incorrect objective list "destroy enemy geothermals". Here both geothermals are dead, but mission is not won - apparently, factories and commanders also need to be killed.



+0 / -0

7 years ago
Not factories, just commanders. Oops.
+0 / -0

7 years ago
Jochu (Brutal):

I had to actually stop fighting just to make sure I get 20 rogues for the bonus objective. Otherwise I would've won too early and wouldn't have gotten the objective.

Diff 1/10: Use fight move, win. Took me 6 minutes.
Fun 2/5: Quick mission. Rogues are a thing now.
+0 / -0
Zooph V5 (Brutal):
The description says I can morph cornea to iris, but the morph is locked.

The mission itself was really cool! Huge enemy armies coming in just to be completely trashed by attrition. At first I didn't think I would have a chance. I won with all bonus objectives in 15 minutes. Tbh, I didn't use any roaches and just exploded 20 roaches in my base for the objective :| I'm sure it would be even more fun when using those, but I wanted to maximize attrition early on.

Diff 5/9: Major initial army disadvantage. Turned out to be rather easy but I might've been lucky.
Fun 5/5: Lots of enemies to kill and reclaim. Cloaked roaches! Short mission with tons of action.

If the difficulty was supposed to be harder, the enemy would need much better eco to keep up its production. I'd also add in some pillager and firewalker. An added dante after 5 minutes would be interesting as well.


Just a general suggestion: Would it be possible to display progress of the objectives? Especially for the numeric ones it would be nice if you didn't have to keep count yourself.
+0 / -0
7 years ago
Phisnet-3617

Concept is pretty cool, I like the relatively relaxed introduction to shieldbots. In game informative text is useful, and the overall experience was decent. I feel like the optional objectives were a little bit out of order though. I need to search for a thing, with a time limit, but I'm supposed to build the slow meaty thug? Also, I managed to get 4 bandits through the enemy glaives and destroyed their factory, but I still lost out on the timed objective because I looked everywhere that had metal, and not the opposite corner of the map. Also, if I replayed this mission, I think it would be much easier since I already know where the thing is, do we have anyway of changing it's location between a few points so the player has to adapt for further attempts? Last thing, I seem to have a personal aversion to that map, since the gravity makes no sense to me on such a small asteroid. It just seems a little corny to me, but that's likely my own personal bias rather than anything useful. Overall, it was kinda neat, but I feel like the bonus objectives could use some rethinking. Bandits are enough to easily win the match, and are the likely choice for recon, maybe ask the player to build a mixed force so you encourage them to try the new toys?
+0 / -0
7 years ago
Jochu,

I think this one is pretty much what it needs to be, somewhat challenging, and requires multitasking, but is certainly possible to complete. Given that this is sill early in the potential duration of the campaign, missions should start to challenge the player, but not be extremely difficult. I feel like this mission was zero-k, clean and simple. Later missions should play with that, but I liked this one as is.
+0 / -0


7 years ago
Your response to Jochu is interesting as others dislike it. So far everyone seems to have different favourite missions and no mission stands out as requiring significant improvement.
+0 / -0
7 years ago
I can understand how Jochu would be frustrating, and completing all the bonus objectives is sort of a pain, but I feel like it encompassed the basics of zero-k pretty well. The big frustration would probably arise from fighting both gunships and hovers with shieldbots, which is a headache for basically any scenario, but I think it's a later mission so you can get away with that more. Really, my least favorite so far has been Walchice, which basically murdered me before I knew what was going on the first time I played it.
+0 / -0

6 years ago
Shieldfac mission: the objective seems to always be in the same spot so the "find" part is moot after first play. [PieInTheSky]I'd propose making it spawn randomly.[/PieInTheSky]

Rogue Vandal mission: the enemy didn't actually use its Gunship fac even after I killed its Hover fac.
+0 / -0


6 years ago
Zooph V - Cornea is incorrectly called Iris in briefing text
+0 / -0
6 years ago
Isnt it eraser?
+0 / -0
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