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Zero-K v1.5.10.2 - Campaign and Renames

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7 years ago

This release marks the beginning of open testing for the Zero-K campaign. Every Sunday we will polish and release a new set of missions for fun and testing. The current release contains five early missions and can be found through Singleplayer -> Campaign. To keep things organized please post specific campaign feedback here.

For sanity reasons, polishing the campaign relied on drawing the ongoing rename effort to a close. After an arduous process we finally pushed a list of names which a reasonable number of people are not entirely unhappy with. Will the boost to originality outweigh the period of confusion? Time will tell. More details can be trawled through here.

Menu/Lobby



Download woes have been addressed with a priority system for download queue. Urgent downloads (such as the map for the battle your are in) are pushed to the start of the queue. Less urgent downloads (such as matchmaker updates) are completed when there is nothing else going on.

Fixes:
  • Fixed Compatibility settings for ATI card users. The compatibility setting to fix map textures is now included in "ATI/Intel Compatibility". Switch to this setting to recover most of the graphics quality lost by enabling the more general compatibility mode.
  • Updated featured minimap set. This should make many minimaps now visible.
  • Removed the occasional flicker on startup.
  • Fixed flicker which could occur with weaker graphics cards. "Full speed draw updates" should no longer be required.

Balance


  • Increased Angler size to prevent teamkill from its horizontally displaced weapons.
  • Added a modoption to Zombies which causes partially reclaimed wrecks to come back as damaged units.

Interface


  • Jump custom formations are now jump coloured.
  • Single player games no longer show the playerlist or "waiting for players" start text.
  • Replaced the retreat state toggle icon for the sake of consistency.
  • Fixed geospots not appearing in economy view on some maps.
  • Gunships can now use Airpads are retreat zones.
  • Added a UI for cheat mode.
  • Added a Push/Pull state for units with gravity guns.
  • Some factories floor textures.

Fixes


  • Pathfinding fixes (engine fix).
  • Fixed the Strider Hub nanoframe placement bug (engine fix, once the new engine is set).
  • Fixed orders being dropped by commanders when they morph.
  • Fixed non-plopped factories not flattening ground sufficiently (plopped factories already flattened sufficiently).
  • Replaced the the Force Junior modoption with of Commander Morph Level Limit.
  • Optimized burning units and smoke signals effects.
  • Fixed various rare widget errors.
  • Fixed a terraform-related error.
  • Fixed an error with chickens.
  • Fixed Wyvern not firing.
+3 / -0
If Compatibility mode is off and ATI/Intel Compatibility is on, the texture problem is gone but some other details are lost (nano particle stream).

If Compatibility mode is on and ATI/Intel Compatibility is off, the texture problem is gone but some other details are lost (nano particle stream).

If both modes are on, the texture problem is gone but some other details are lost (nano particle stream).

If both modes are off, the texture problem appears.

+3 / -0
iam out.
For me is a Slasher a Slasher, not a Fencer and a Levler a Levler and not a "Ripper".

Iam playing ZK 6 Years and now after 6 Years i dont learn new names for the same units.
When new player dont unterstanding me when iam label "Slashers!" or other thinks, so not my problem.
Undo too, when iam not unterstanding the new players, they only know the new names.

you remember me with this action on this:

babylonian language confusion

The Tower of Babel
1 Now the whole earth had one language and the same words. 2 And as people migrated from the east, they found a plain in the land of Shinar and settled there. 3 And they said to one another, “Come, let us make bricks, and burn them thoroughly.” And they had brick for stone, and bitumen for mortar. 4 Then they said, “Come, let us build ourselves a city and a tower with its top in the heavens, and let us make a name for ourselves, lest we be dispersed over the face of the whole earth.” 5 And the Lord came down to see the city and the tower, which the children of man had built. 6 And the Lord said, “Behold, they are one people, and they have all one language, and this is only the beginning of what they will do. And nothing that they propose to do will now be impossible for them. 7 Come, let us go down and there confuse their language, so that they may not understand one another’s speech.” 8 So the Lord dispersed them from there over the face of all the earth, and they left off building the city. 9 Therefore its name was called Babel, because there the Lord confused1 the language of all the earth. And from there the Lord dispersed them over the face of all the earth.
+5 / -1

7 years ago
Solution: Add an "also known as" field in the unit info page that comes up on spacebar, and in the unit guide.
+2 / -1


7 years ago
I'm going to use all names at the same time now, randomly...
well done develobs
+3 / -1
I'm with Xivender, pointless renames.
Develobsters even misspelled the new name of Sumo -> Jugglenaut. Muahahaha
+3 / -0


7 years ago
Go against the system and invent your own cutesy name for every unit.
+1 / -0
7 years ago
Renaming, Retarding, whats the difference?
Renames are so unnecessary. New names sound so forced and contrived, not to mention, even more generic.
+4 / -2


7 years ago
Little bitches whining about the renames need to pack it in, nobody cares - its done.

Awesome news re: the campaign, looking foward to checking this out.

Has circuit config been updated yet?
+1 / -5
Yeah just insult the few players that are left IvoryKing. It´s so sad to see how you ruin your project by ignoring reality.
+2 / -0
quote:
iam out.

kthxbai
+2 / -4
If you quit an RTS game you enjoy because of unit name changes that are largely aesthetic and deemed necessary by the people who put in the work for the project to progress, that is your decision. I personally don't like the name changes for the same reason and railed against them in the appropriate thread myself, but throwing toys out of the pram and quitting now it's in seems a bit on the spectrum.

It is also disheartening for the people who have worked on the new content and improvements of this release to see the comments on the thread being entirely negative and focused on something very minor that only affects the (very small) existing player-base. While the current player base are important, Zero-K needs to become a product that entices a new generation of players if it is gonna survive. If that means making changes that upset a handful people..
+6 / -1
7 years ago
I mean with ,,iam out,, that iam out of this stupid discossions.
The develobster do wath they do. They dont hear of the community.
Its pointless.
+0 / -0
quote:
I mean with ,,iam out,, that iam out of this stupid discossions.

kthxbai
+0 / -0

7 years ago
At the end of the day, it's just (re)names, and they aren't particularly bad. It's mostly people hating change - any change - just for the sake of familiarity. Please try to understand the reasons devs decided to do this.
+0 / -0
Thats not the point.
1. It is dishartening to be ignored if you are one of the at best 20 persons who play at all while people that just play the game occasionally (or specultative!!!!! future players) are weighted clearly higher.
2. Imagine 15 people you know would change their names. How long would it take you to learn who is who? It´s not that super-fast. It´s additional work you need to put in.
3. Point 2 is easy to ignore if you are mostly playing 1v1. But people that play team-games need to communicate and you just kicked us in the face by creating that babel-scenario Xivender brought up.
4. Do you actually have a backup-plan if th steam release fails to bring you a significant increase in players? What would you do then? You have had a VERY dedicated, passionate and loyal community that kept the game alive until now. I understand that it is not something to completely rely on but in a not too unrealistic scenario you will end up with old players gone because of frustration and only a handful of new players that came from steam. Then all the years of work you developers put into the game would be made pointless.

I completely accept your right to make the game you like. But we will take our right to display our disapproval.

PS. and being called "whiny bitch" for this by someone i have seen to play once or twice in the 2 years i am here regularily feels like you are begging for us to leave.
+3 / -0

7 years ago
And also why change the name of the unity called Sumo? Can it not be that another has rights on a name like this used by for the Japanese wrestler?
+0 / -0

7 years ago
No there was a Sumo in OTA already, wich has become the grizzly (or whatever it´s called now).
+0 / -0
Failing because Zero-K was otherwise a good game but some reviewer accuses it of plagiarism is just not a way I would want to fail.

Speaking as somebody who currently plays the game, optimising for the enjoyment of however many players are currently active is just not a good long-term strategy.
[Spoiler]
+3 / -0

7 years ago
Well, you are right. And i accept that we are too few to be taken into account, wich just doesn´t make it feel better.
But, to say something new: i don´t think we have a problem getting new players, but holding them. Or all of those accounts are smurfs...
+0 / -0
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