Loading...
  OR  Zero-K Name:    Password:   

more coms slots

9 posts, 1153 views
Post comment
Filter:    Player:  
sort
13 years ago
u know when u are customizing ur coms u feel that i need more slots
currently max is at 4 but could add a tech that u can buy multiple times to get more slots say to a max of 8 com slots
+0 / -0

13 years ago
I suggested developer to charge money for this, each slot cost $2.
+0 / -0
13 years ago
money is lame u should have to earn the slots say maybe 1000 exp per slot
+0 / -0
13 years ago
someone post
+0 / -0
13 years ago
I think more than four would approach difficult to keep track of. Besides, if theres a combination you want in your comm lineup, its easy enough to configure it before the next battle.

I suppose if there were more slots, I would use them...but for now, four works for me.
+0 / -0
13 years ago
i would rather not configure every battle i just need 1 more
+0 / -0
13 years ago
More slots would be better agreed. Like two per com.
+0 / -0

13 years ago
> money is lame u should have to earn the slots say maybe 1000 exp per slot
No worries, there will never be anything to pay for that you can't earn. If there is even ever any paying kind of business model.

More slots would be nice though. Also I would kind of like the ability to make commanders that have multiple morph paths they can take.
+0 / -0
13 years ago
I think we should make more different classes of slots.

There is a weapon slot or equipment only for morph 2 or 3 just available, but I think we should add 2 slots to morph level 1.
So the player can better decide about energy cells and nanolathes for example - use one of both !!!

But only the Support Commander should be able to equip 2 energy cells at morph 1.

A Support Commander should have a higher speed, so I would spend it the ability to get up to 2 Nanolathes without the need of any equipmend - unlocked by one or two not equiped Nanolathes.

It's also annoying that 2 additional energy cells would cost 400 for morph and 250 for each cell - toghether 900 metal !!!
That is nearly one fusion with a 3 times higher ressource output.

More than one energy cell without a different morph modell like additional slots for 10 metal each are useless.

For the battle Commander there can be the same with 3 DamageBooster instead of 2 Nanolathes.

AdvancedTargetingSystems for the Strike Commander or HighPowerServos for the Recon Commander.



If i can make this system it would be like this one:

2 + 3 level slots for Damage, Speed, Range or BuildPower:

- different types for the different Coms - for 200 each

- Nanolathes, High Power Servos, Advanced Targeting System, Damage Booster

- level 1: cassie type + low HP

- level 2: costum slot + low HP

- level 3: cassie type + low HP

- level 4: costum slot + low HP

- level 5: cassie type + low HP

Weapon slots ( 4 additional levels in a parallel morph path ):

- level 1: the weak bandit gun

- level 2: the first weapon

- level 3: the second weapon

- level 3 and 4: Shock Riffle Conversion, Plasma Artillerie Conversion, Disruptor Beam Conversion

- there can be different morph pathes ( categorie: buildmenu -> morph -> weapons ) for arti weapons and else if created by player.

2 Combat slots

- Napalm Warhead, High Calliber Barrel, Autoflechette, High Frequency Beam, Disruptor Ammo, Plasma Containment Field

2 Support slots:

- Energy Cells, Lazarus Device, Field Radar Module, Radar Jammer, Cloacking Field

2 Personal slots:

- Ablative Armor Plates, High Density Plating, Personal Shield / Cloack, Auto Repair System

summary: 2 costum cassie + 2 weapon + 2 weapon conversions + 2 combat + 2 support + 2 Personal

total: 2 weapon + 10 item slots ( 2 slots more if you use weapon conversions )
+0 / -0