[neonstorm]  I propose the addition of a new spider that functions in a fashion comparable to a faster, fragile all-terrain Jack, weighted close to 120-140m: a high damage, accurate attack with no AoE and a very short range, pared with a (relatively) large model and speed somewhere between raider and riot. Its primary synergy would be with EMP units (nomnoming stunned commanders etc), though its high damage output might make it a good companion to cudgel groups too, or for eating missile towers to allow fleas past. Its lowish health and speed make it fairly vulnerable to defences, and its large hitbox makes it vulnerable to skirmishers. It would fairly inefficient vs raiders due to its short range and lower speed, but capable of mauling anything it catches. If a gimmick is desirable, let it gain HP vampirically while attacking. thats pretty spiderish, plus cool! [/neonstorm]
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Quite an awesome concept. Especially the vampiric part which gives the unit huge flavor. Edit: No idea about the balance implications though. Will it make spiders too good at raiding? Dunno, I just know the unit concept is total win. Very spiderish indeed.
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The bloodsucking crawling chewing death spider is an awesome concept. I already want to make one even if noone else does :P (and have its model get a huge opisthosoma that would enlarge with each gobbled unit, hell yeah) It shouldn't make spiders that good at raiding since imho, as those would still be slow compared to a normal raider, and vulnerable to defenses due to low hp. So for attacking undefended stuff, they would be inferior to fleas, and for attacking defended stuff, not that much joy either, and it sounds like a good something to throw into the usual-boring venom/recluse mix. I can't think though of any units this would normally counter. It doesn't really fit anywhere in the raider-riot-assault-skirm rps, and seems to get countered by pretty much everything unless supported by emp. Also, they would need a name :P
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Give it a weaker spy-like emp shot. More spider like and better synergy. Or just give the bite emp damage. Runs up, stuns a unit and noms it. Make it more fragile but faster than most riots/assaults. IE. slower than most raiders but faster than most other things (except say ravagers) It takes the role of counter-raider and picking off isolated units. A pair of ravagers in base? Stun, omnom. Lone golly pushing too far without support? Rush it with 10 or so, stun, nom. More ways to punish unsupported attacks would be good. Has to have enough hp to reach and stun an llt if it is to be a raider and that would make it rather powerful. So don't give it much more than that. Ideally, it should be able to take on a lone llt and eat it but take heavy damage in the process (the llt should be able to take it down to 20 or 10% hp) so anything else around would force it to take losses.
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 jseah, spiders have enough op EMP as is :p
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stunning, then noming stinks like big micromanagement. if implemented, this should have more brain than a noob knowledge about it. else i think it goes the wrong direction. but the idea is not bad. @ivoryKing: this might be a modification for vernom then?
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using two units that compliment eachother is not big micromanagement :p see moderator/jack, felon/apsis etc
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Btw Venom's aoe is rather big, so it might end up stunning these melee spider too as collateral damage. So the melee spider should at least have enough range to not have to go inside the emp field.
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as i understand jseah's post, its a unit which does stun and then melee nomnom, which is two types of attack.
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jseahs post has nothing to do with the unit I am proposing, > Btw Venom's aoe is rather big, so it might end up stunning these melee spider too as collateral damage. So the melee spider should at least have enough range to not have to go inside the emp field. mmm, EMP friendly-fire is a bitch..
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this forum encourages skipping [neostorm]-tagged parts.
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It would be so much more fun if these units replaced puppies.. they multiply by consuming dead units, jump on their victims faces, then suck the shit out of them or alternatively fill them up with nasty damage dealing puke! Counter spam with aoe. Can't kill them with any sort of aoe/low accuracy weapon once they got a victim though, needs precise lasers.
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avengers lasers finally gets usefull...
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I have to disagree. I don't like powerful raider units in labs that can break terrain barriers - the Pyro already squicks me for that reason. I like that the Spider lab has trouble mounting a raiding force, and has an assault unit that's weak vs. raiders. This means that your access to normally-safe sides of the enemy base can't be exploited easily. At most, I'd want to see some kind of stun-raider in the Spider lab - a little redundant with Venom, I know, but it would have nice synergy with the oh-so-fragile Flea. Perhaps steal the Tick, or make some kind of stun-puppy-spider?
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it would need to be used in synergy with other units as it is short ranged and fragile.. it would not function like pyro.
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Just to understand the purpose of this thing - it's that the Spider lab lacks a raw-DPS unit, right? The Recluse missiles are too inaccurate even against visual targets, the Flea and Cudgel just don't deal enough damage. Some way to take down defenses and stunned targets, right? I wonder if it might not make more sense to just give the Recluse a more Rogue-like missile - slower but more accurate and powerful. Then you wouldn't have to worry about stunning your own DPS-spiders with the Venom's blast radius.
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that would ruin the reluse and just make it an all terrain rogue (sameness is boring ness) i do enjoy the concept, especially the whole carnivorous health replenishment
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Pxtl, if you want to spam other unit suggestions or changes to existing units feel free, but not in this thread.. one [neonstorm] post is enough
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I'm just trying to understand the goal of the unit you're adding, and trying to see an alternate way to do it that doesn't risk (a) having a redundant unit, or (b) letting the spider lab do things that it's designed not to do.
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